/* -----------------------------------------------------------------------------
	GSFramework
	Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */


#ifndef	__NGPUTEXTURE__
#define __NGPUTEXTURE__


		#include "core/render_data.h"


namespace GS {
	namespace GPU {
		class Renderer;

/// GPU Texture
struct	Texture : public Render::Texture
{
		Renderer	&renderer;
		Texture(Renderer &r, const char *name = 0) : Render::Texture(name), renderer(r) {}
};

	} // GPU
} // GS


#endif	// __NGPUTEXTURE__
