/* -----------------------------------------------------------------------------
	GSFramework
	Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */


		#include "automation/automated_property_provider.h"
		#include "math/quaternion.h"

		using namespace GS::Automation;
		using GS::Core::MotionChannel;


//------------------------------------------------------------------------------
bool				IPropertyProvider::GetProperty(MotionChannel::Type, float &)
{	return false;	}
bool				IPropertyProvider::SetProperty(MotionChannel::Type, float)
{	return false;	}
GS::Quaternion		IPropertyProvider::GetRotation() const
{	return Quaternion();	}
bool				IPropertyProvider::SetRotation(const GS::Quaternion &)
{	return false;	}
//------------------------------------------------------------------------------
