commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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@ -52,6 +52,7 @@ virtual void SetDepthTexture(Render::Texture *t)
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virtual void Blit(FBO *out, const iRect &src, const iRect &dst, bool color = true, bool depth = true) = 0;
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/// Transfer color pixels into a CPU based buffer, this buffer is expected to be big enough to hold the required region in RGBA format.
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virtual void ReadColorPixels(char *out, int x, int y, int w, int h) = 0;
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virtual void ReadDepthPixels(float *out) = 0;
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/// Create FBO.
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virtual bool Create() = 0;
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