commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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71
include/engine/gpu/gpu_registry.cpp
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71
include/engine/gpu/gpu_registry.cpp
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@ -0,0 +1,71 @@
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "gpu/gpu_renderer.h"
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using namespace GS;
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using namespace GS::GPU;
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//------------------------------------------------------------------------------
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RegistryRValue Renderer::ProcessMessage(RegistryMessage m, const Registry *registry, const void *parm)
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{
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switch (m)
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{
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case RegistryMsg_StartKeyChangeBatch:
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break;
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case RegistryMsg_EndKeyChangeBatch:
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if (pending_shadow_map_refresh)
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CreateShadowMaps();
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if (pending_core_shader_refresh)
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LoadCoreShaders();
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if (pending_technique_refresh)
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SetRenderTechnique();
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if (pending_fx_refresh)
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SetPostProcess();
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pending_shadow_map_refresh = false;
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pending_core_shader_refresh = false;
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pending_technique_refresh = false;
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pending_fx_refresh = false;
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break;
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case RegistryMsg_KeyChange:
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if (RegistryKeyChange *key = (RegistryKeyChange *)parm)
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{
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if ((key->key == "ShadowMapping:Enable") || (key->key == "ShadowMapping:Size"))
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{
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gpu_config.enable_shadow = registry->GetBool("ShadowMapping:Enable", true);
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pending_shadow_map_refresh = true;
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}
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else if (key->key == "ShadowMapping:PSSM:Split")
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{
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pending_shadow_map_refresh = true;
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pending_core_shader_refresh = true;
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}
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else if (key->key == "ShadowMapping:PCF:Quality")
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pending_core_shader_refresh = true;
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else if (key->key == "Texture:Float:Enable")
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pending_technique_refresh = true;
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else if (key->key == "Technique")
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pending_technique_refresh = true;
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else if (key->key.StartsWith("Antialiasing"))
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pending_technique_refresh = true;
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else if (key->key == "PostProcess:FX:Scale")
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pending_fx_refresh = true;
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}
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break;
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default:
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break;
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}
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return RegistryReturn_Ok;
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}
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//------------------------------------------------------------------------------
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