commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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@ -218,6 +218,7 @@ protected:
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radial_blur_program,
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motion_blur_program,
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resolve_msaa_depth_program,
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skybox_program;
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/*!
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@ -325,6 +326,7 @@ public:
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bool ApplySSAOFilter(Render::Texture *t_in, Render::Texture *t_out, const Stack <RenderPrimitive *> [2], float strength, float radius, float clip_distance, float blur_radius);
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bool ApplyRadialBlur(Render::Texture *t_in, Render::Texture *t_out, float strength, float center_x, float center_y);
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bool ApplyMotionBlur(Render::Texture *t_in, Render::Texture *t_out, const Stack <RenderPrimitive *> [2], float strength, int quality = 1);
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bool ApplyResolveMSAADepth(Render::Texture *t_depth_msaa, Render::Texture *t_out);
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void GetPostProcessNormalDepth(const Stack <RenderPrimitive *> display_lists[2]);
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