commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

View File

@ -0,0 +1,73 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_constraint_desc.h"
#include "metafile/nml.h"
#include "log/log.h"
using namespace GS::S3D;
using GS::NML::Tag;
//------------------------------------------------------------------------------
bool PhysicConstraintDesc::FromMetaTag(Tag &tag)
{
if (tag.name != "Constraint")
__ERR__(__LOG_E__ << "Could not parse physic constraint, incorrect root tag (" << tag.name << ").\n", false)
type = TypeNone;
item_a = item_b = NULL;
pivot_a = pivot_b = Matrix4::IdentityMatrix();
NMLTagForeach(pt, tag)
{
if (pt->name == "Type")
{
String _type(pt->GetString());
if (_type == "Point")
type = TypePoint;
else if (_type == "Hinge")
type = TypeHinge;
}
else if (pt->name == "PivotA")
pivot_a.FromMetaTag(*pt);
else if (pt->name == "PivotB")
pivot_b.FromMetaTag(*pt);
else __LOG_W__ << "Unknown tag '" << pt->name << "' in <PhysicConstraint>.\n";
}
return true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
Tag *PhysicConstraintDesc::AsMetaTag() const
{
Tag *root = new Tag("Constraint");
if (!root)
__ERR__(__LOG_E__ << "Could not create physic constraint root tag to serialize.\n", NULL)
if (type != TypeNone)
{
String _type = "None";
switch (type)
{
case TypePoint: _type = "Point"; break;
case TypeHinge: _type = "Hinge"; break;
default: break;
}
root->AddChild("Type", _type.c_str());
}
// Save pivot informations.
root->AddChild(pivot_a.AsMetaTag("PivotA"));
root->AddChild(pivot_b.AsMetaTag("PivotB"));
return root;
}
//------------------------------------------------------------------------------

View File

@ -0,0 +1,143 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_item_desc.h"
#include "metafile/nml.h"
#include "log/log.h"
using namespace GS::S3D;
using namespace GS::NML;
//------------------------------------------------------------------------------
float PhysicItemDesc::GetMass() const
{
float mass = 0;
ListForeachPtr(PhysicShape *, shape, shape_list)
mass += shape->mass;
return mass;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool PhysicItemDesc::FromMetaTag(Tag &tag)
{
if ((tag.name != "TauItem") && (tag.name != "GColItem") && (tag.name != "PhysicItem"))
__ERR__(__LOG_E__ << "Could not parse physic item, incorrect root tag (" << tag.name << ").\n", false)
shape_list.Clear();
vehicle.wheel_list.Clear();
physic_flags.Set(PhysicFlag_None);
self_mask = 1;
collision_mask = 1;
// Parse root tags.
NMLTagForeach(pt, tag)
{
if (pt->name == "SelfMask")
self_mask = pt->GetInteger();
else if (pt->name == "Mask")
collision_mask = pt->GetInteger();
else if (pt->name == "Mode")
{
String mode(pt->GetString());
if (mode == "None") physic_mode = Mode_None;
else if (mode == "Static") physic_mode = Mode_Static;
else if (mode == "Dynamic") physic_mode = Mode_Dynamic;
else if (mode == "Kinematic") physic_mode = Mode_Kinematic;
else if (mode == "Character") physic_mode = Mode_Character;
else if (mode == "Vehicle") physic_mode = Mode_Vehicle;
}
else if (pt->name == "Shapes")
{
NMLTagForeach(st, *pt)
if (PhysicShape *shape = new PhysicShape)
{
shape->FromMetaTag(*st);
shape_list.Add(shape);
}
}
else if (pt->name == "Wheels")
{
NMLTagForeach(wt, *pt)
if (PhysicWheel *wheel = new PhysicWheel)
{
wheel->FromMetaTag(*wt);
vehicle.wheel_list.Add(wheel);
}
}
else if (pt->name == "Flag")
{}
else if (pt->name == "CharacterRadius")
character.radius = pt->GetReal();
else if (pt->name == "CharacterHeight")
character.height = pt->GetReal();
else if (pt->name == "CharacterMaxStep")
character.max_step = pt->GetReal();
else if (pt->name == "LinearDamping_v2")
linear_damping = pt->GetReal();
else if (pt->name == "AngularDamping_v2")
angular_damping = pt->GetReal();
#if 1
else if (pt->name == "LinearDamping")
linear_damping = pt->GetReal();
else if (pt->name == "AngularDamping")
angular_damping = pt->GetReal();
else if (pt->name == "Active")
;
#endif
else __LOG_W__ << "Unknown tag '" << pt->name << "' in <PhysicItem>.\n";
}
return true;
}
Tag *PhysicItemDesc::AsMetaTag() const
{
Tag *root = new Tag("PhysicItem");
if (!root)
__ERR__(__LOG_E__ << "Could not create collision item root tag to serialize.\n", NULL)
root->AddChild("SelfMask", (int)self_mask);
root->AddChild("Mask", (int)collision_mask);
root->AddChild("LinearDamping_v2", linear_damping);
root->AddChild("AngularDamping_v2", angular_damping);
root->AddChild("CharacterRadius", character.radius);
root->AddChild("CharacterHeight", character.height);
root->AddChild("CharacterMaxStep", character.max_step);
switch (physic_mode)
{
default:
case Mode_None: root->AddChild("Mode", "None"); break;
case Mode_Static: root->AddChild("Mode", "Static"); break;
case Mode_Dynamic: root->AddChild("Mode", "Dynamic"); break;
case Mode_Kinematic: root->AddChild("Mode", "Kinematic"); break;
case Mode_Character: root->AddChild("Mode", "Character"); break;
case Mode_Vehicle: root->AddChild("Mode", "Vehicle"); break;
}
// Dump shapes.
if (shape_list.GetCount())
if (Tag *st = root->AddChild("Shapes"))
ListForeachPtr(PhysicShape *, shape, shape_list)
st->AddChild(shape->AsMetaTag());
// Dump wheels.
if (vehicle.wheel_list.GetCount())
if (Tag *wt = root->AddChild("Wheels"))
ListForeachPtr(PhysicWheel *, wheel, vehicle.wheel_list)
wt->AddChild(wheel->AsMetaTag());
return root;
}
//------------------------------------------------------------------------------

View File

@ -0,0 +1,100 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_shape.h"
#include "math/matrix4.h"
using namespace GS::S3D;
//------------------------------------------------------------------------------
GS::Matrix4 PhysicShape::GetMatrix()
{ return Matrix4::TransformationMatrix(position, rotation, dimensions); }
void PhysicShape::SetMatrix(const GS::Matrix4 &m)
{ m.Decompose(&position, &dimensions, &rotation); }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool PhysicShape::Set(Type t, const char *p)
{
Free();
type = t;
path = p;
return true;
}
bool PhysicShape::Set(Type t, const GS::Vector4 &d)
{
Free();
type = t;
dimensions = d;
return true;
}
bool PhysicShape::Set(float *ph, int w, int h, float r)
{
Free();
type = TypeHeightmap;
// Resample the terrain heightfield to a meter resolution.
width = (int)((float)w * r);
height = (int)((float)h * r);
//
float i = (float)w / (float)width, j = (float)h / (float)height;
heightmap.Allocate(width * height);
if (float *po = heightmap)
{
float y = 0;
for (int v = 0; v < height; ++v)
{
float x = 0;
for (int u = 0; u < width; ++u)
{
// *po++ = ph[int(h - y - 1) * w + int(x)];
*po++ = ph[int(y) * w + int(x)];
x += i;
}
y += j;
}
}
resolution = 1.f; // Resampled
return true;
}
void PhysicShape::Free()
{
type = TypeNone;
heightmap.Free();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
PhysicShape::PhysicShape()
{
type = TypeNone;
mass = 0; // Static.
position.Set();
rotation.Set();
dimensions.Set(1, 1, 1);
scale.Set(1, 1, 1);
restitution = 0.5;
static_friction = 0.5;
dynamic_friction = 0.5;
width = height = 0;
resolution = 1;
}
PhysicShape::~PhysicShape()
{
Free();
}
//------------------------------------------------------------------------------

View File

@ -0,0 +1,157 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_shape.h"
#include "math/matrix3.h"
#include "metafile/nml.h"
#include "log/log.h"
using namespace GS::NML;
using namespace GS::S3D;
//------------------------------------------------------------------------------
bool PhysicShape::FromMetaTag(Tag &tag)
{
if ((tag.name != "GColShape") && (tag.name != "PhysicShape"))
__ERR__(__LOG_E__ << "Could not parse physic shape, incorrect root tag (" << tag.name << ").\n", false)
type = TypeNone;
mass = Units::Kg(1.f);
// Parse root tags.
String _mss("Mass"), _damp("Damping"), _sfr("StaticFriction"), _dfr("DynamicFriction"), _res("Restitution"),
_plm("Polymesh"), _msh("Mesh"), _dms("Dimensions"), _rds("Radius"), _pos("Position"), _ori("Orientation"), _rot("Rotation"),
_act("Active"), _type("Type"), _aso("AnisotropicFriction"), _vsf("VStaticFriction"), _vdf("VDynamicFriction"),
_scl("Scale");
NMLTagForeach(pt, tag)
{
if (pt->name == _type)
{
String _type(pt->GetString());
if (_type == "Box")
type = TypeBox;
else if (_type == "Sphere")
type = TypeSphere;
else if (_type == "Convex")
type = TypeConvex;
else if (_type == "Cylinder")
type = TypeCylinder;
else if (_type == "Cone")
type = TypeCone;
else if (_type == "Capsule")
type = TypeCapsule;
else if (_type == "Mesh")
type = TypeMesh;
else if (_type == "Heightmap")
type = TypeHeightmap;
// GCol shapes.
else if (_type == "Cuboid")
type = TypeBox;
else if (_type == "PolyMesh")
type = TypeMesh;
else type = TypeNone;
}
else if (pt->name == _pos)
position.FromMetaTag(*pt);
else if (pt->name == _rot)
rotation.FromMetaTag(*pt);
else if (pt->name == _ori)
{
Matrix3 orientation_matrix;
orientation_matrix.FromMetaTag(*pt);
rotation = orientation_matrix.AsEuler();
}
else if (pt->name == _scl)
scale.FromMetaTag(*pt);
else if (pt->name == _dms)
dimensions.FromMetaTag(*pt);
else if (pt->name == _rds)
dimensions.x = pt->GetReal();
else if ((pt->name == _plm) || (pt->name == _msh))
path = pt->GetString();
else if (pt->name == _mss)
mass = pt->GetReal();
else if (pt->name == _sfr)
static_friction = pt->GetReal();
else if (pt->name == _dfr)
dynamic_friction = pt->GetReal();
else if (pt->name == _res)
restitution = pt->GetReal();
#if 1
else if (pt->name == "Active")
;
#endif
else __LOG_W__ << "Unknown tag '" << pt->name << "' in <PhysicShape>.\n";
}
return true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
Tag *PhysicShape::AsMetaTag() const
{
Tag *root = new Tag("PhysicShape");
if (!root)
__ERR__(__LOG_E__ << "Could not create collision shape root tag to serialize.\n", NULL)
if (type != TypeNone)
{
String _type;
switch (type)
{
case TypeBox: _type = "Box"; break;
case TypeSphere: _type = "Sphere"; break;
case TypeConvex: _type = "Convex"; break;
case TypeCylinder: _type = "Cylinder"; break;
case TypeCone: _type = "Cone"; break;
case TypeCapsule: _type = "Capsule"; break;
case TypeMesh: _type = "Mesh"; break;
case TypeHeightmap: _type = "Heightmap"; break;
default:
_type = "None";
break;
}
root->AddChild("Type", _type.c_str());
}
root->AddChild(position.AsMetaTag("Position"));
root->AddChild(rotation.AsMetaTag("Rotation"));
root->AddChild(scale.AsMetaTag("Scale"));
root->AddChild(dimensions.AsMetaTag("Dimensions"));
switch (type)
{
case TypeMesh:
case TypeConvex:
if (!path.IsEmpty())
root->AddChild("Mesh", path.c_str());
break;
default:
break;
}
if (mass != Units::Kg(1))
root->AddChild("Mass", mass);
root->AddChild("StaticFriction", static_friction);
root->AddChild("DynamicFriction", dynamic_friction);
root->AddChild("Restitution", restitution);
return root;
}
//------------------------------------------------------------------------------

View File

@ -0,0 +1,69 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_wheel.h"
#include "math/matrix4.h"
#include "metafile/nml.h"
#include "log/log.h"
using namespace GS::S3D;
using GS::NML::Tag;
//------------------------------------------------------------------------------
bool PhysicWheel::FromMetaTag(Tag &tag)
{
if (tag.name != "PhysicWheel")
__ERR__(__LOG_E__ << "Could not parse physic wheel, incorrect root tag (" << tag.name << ").\n", false)
// Parse root tags.
NMLTagForeach(pt, tag)
{
if (pt->name == "Friction") friction = pt->GetReal();
else if (pt->name == "Radius") radius = pt->GetReal();
else if (pt->name == "RefMatrix") ref_matrix.FromMetaTag(*pt);
else if (pt->name == "RestLength") rest_length = pt->GetReal();
else if (pt->name == "MaxCompression") max_compression = pt->GetReal();
else if (pt->name == "Stiffness") stiffness = pt->GetReal();
else if (pt->name == "Damping") damping = pt->GetReal();
else __LOG_W__ << "Unknown tag '" << pt->name << "' in <PhysicWheel>.\n";
}
return true;
}
Tag *PhysicWheel::AsMetaTag() const
{
Tag *root = new Tag("PhysicWheel");
if (!root)
__ERR__(__LOG_E__ << "Could not create physic wheel root tag to serialize.\n", NULL)
root->AddChild("Friction", friction);
root->AddChild("Radius", radius);
root->AddChild(ref_matrix.AsMetaTag("RefMatrix"));
root->AddChild("RestLength", rest_length);
root->AddChild("MaxCompression", max_compression);
root->AddChild("Stiffness", stiffness);
root->AddChild("Damping", damping);
return root;
}
//------------------------------------------------------------------------------
PhysicWheel::PhysicWheel()
{
ref_matrix = Matrix4::IdentityMatrix();
friction = 50.f;
radius = 0.3f;
rest_length = 1.0f;
max_compression = 2.0f;
stiffness = 30.f;
damping = 0.25f;
}

View File

@ -0,0 +1,19 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "physic/physic_world.h"
using namespace GS::S3D;
//------------------------------------------------------------------------------
PhysicWorld::PhysicWorld()
{
timestep = 1.f / 60.f;
gravity.Set(0, -9.8f, 0); // m.s2
world_interface = NULL;
}
//------------------------------------------------------------------------------