commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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@ -0,0 +1,59 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "project/project.h"
#include "scene3d/scene.h"
#include "ui/ui.h"
#include "core/renderer.h"
using namespace GS::Core;
using namespace GS::Render;
//------------------------------------------------------------------------------
void Project::DrawProfilerText(Renderer &render, RasterFont *font[2], float &x, float &y)
{
render.SetWorldMatrix(Matrix4::IdentityMatrix(), &Matrix4::IdentityMatrix());
render.SetViewMatrix(Matrix4::IdentityMatrix(), &Matrix4::IdentityMatrix());
render.SetProjectionMatrix(Matrix4::IdentityMatrix());
Color title_color(1, 0.8f, 0);
Renderer::WriterConfig config(false);
// Output layer stack.
render.Write(*font[1], String::Format("Scene list (%d instantiated, %d active):\n\n", GetInstanceCount(), GetActiveCount()), x, y, config, 1, &title_color);
render.Write(*font[1], "Layer stack:", x, y, config, 1, &Color::White);
for (uint n = layer_list.GetCount(); n > 0; --n)
{
ProjectLayer *layer = layer_list.ObjectAt(n - 1);
render.Write(*font[0], String::Format(" -> %s\n", layer->inst ? layer->inst->GetPath().c_str() : "No Instance"), x, y, config, 1, &title_color);
}
render.Write(*font[0], "\n", x, y, config);
// Output scene details.
x += 16;
ListForeachPtr(ProjectSceneInstance *, inst, instance_list)
if (IsActive(*inst))
{
render.Write(*font[0], String::Format("Scene instance '%s':\n\n", inst->GetPath().c_str()), x, y, config, 1, &Color::White);
switch (inst->GetType())
{
case ProjectSceneInstance::Type_Scene2d:
inst->instance_2d->DrawProfilerText(render, font, x, y);
break;
case ProjectSceneInstance::Type_Scene3d:
inst->instance_3d->DrawProfilerText(render, font, x, y);
break;
}
}
x -= 16;
}
//------------------------------------------------------------------------------