commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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62
include/engine/project/project_scene.cpp
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62
include/engine/project/project_scene.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "project/project.h"
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#include "scene3d/scene.h"
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#include "ui/ui.h"
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#include "script/script_engine_types.h"
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#include "script/script_variant.h"
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using namespace GS::Core;
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//------------------------------------------------------------------------------
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void Project::Activate(ProjectSceneInstance &inst, bool activate)
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{
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// Callback to project.
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if (script_unit->SetupFunctionCall("OnActivateScene"))
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{
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script_unit->PushFunctionCallArgument(Script::Variant(&inst, Script::typetag_ProjectScene));
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script_unit->DoFunctionCall();
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}
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// Set flag.
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inst.active = activate;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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GS::String ProjectSceneInstance::GetPath() const
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{
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if (instance)
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switch (GetType())
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{
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case Type_Scene2d: return instance_2d->name; break;
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case Type_Scene3d: return instance_3d->name; break;
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}
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return "Empty";
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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void ProjectSceneInstance::Free()
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{
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if (instance_2d)
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{
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instance_2d->SetAsScriptGlobalScene();
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_safe_delete(instance_2d);
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}
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if (instance_3d)
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{
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instance_3d->SetAsScriptGlobalScene();
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_safe_delete(instance_3d);
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}
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}
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ProjectSceneInstance::~ProjectSceneInstance()
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{
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Free();
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}
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//------------------------------------------------------------------------------
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