commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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include/engine/scene3d/mobject.cpp
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19
include/engine/scene3d/mobject.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "scene3d/mobject.h"
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#include "scene3d/scene_message.h"
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using namespace GS::S3D;
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//------------------------------------------------------------------------------
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MObject::MObject()
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{
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item_type = Type_Object;
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mitem = (void *)((MItem *)this);
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}
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//------------------------------------------------------------------------------
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