commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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@ -0,0 +1,32 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/scene_ace_manager.h"
#include "core/ace.h"
#include "memory/nauto_ptr.h"
using namespace GS::S3D;
using GS::ACE::Manager;
//------------------------------------------------------------------------------
Manager *ACEManager::Get()
{
static AutoPtr <Manager> scene_manager;
if (!scene_manager)
{
scene_manager = new Manager;
scene_manager->DefineACECommand("toposition", ACESN_toposition, 3);
scene_manager->DefineACECommand("offsetposition", ACESN_offsetposition, 3);
scene_manager->DefineACECommand("tooffset", ACESN_tooffset, 3);
scene_manager->DefineACECommand("toscale", ACESN_toscale, 3);
scene_manager->DefineACECommand("torotation", ACESN_torotation, 3);
scene_manager->DefineACECommand("toalpha", ACESN_toalpha, 1);
}
return scene_manager;
}
//------------------------------------------------------------------------------