commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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25
include/engine/scene3d/scene_group.cpp
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25
include/engine/scene3d/scene_group.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "scene3d/scene.h"
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#include "scene3d/group.h"
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using namespace GS::S3D;
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//------------------------------------------------------------------------------
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void Scene::GroupMembersSetActive(Group *group, bool v)
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{
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ListForeachPtr(MItem *, i, group->GetItemList())
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QueueItemActivation(i, v);
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}
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void Scene::DeleteGroupAndMembers(Group *group)
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{
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ListForeachPtr(MItem *, i, group->GetItemList())
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QueueItemRemoval(i);
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group_list.Remove(group);
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}
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//------------------------------------------------------------------------------
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