commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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32
include/engine/scene3d/scene_info.cpp
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32
include/engine/scene3d/scene_info.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "scene3d/scene_info.h"
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#include "automation/automation_player.h"
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#include "scene3d/mlight.h"
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#include "scene3d/mcamera.h"
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#include "scene3d/mobject.h"
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#include "scene3d/scene.h"
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#include "log/log.h"
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using namespace GS::Core;
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//------------------------------------------------------------------------------
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void GS::S3D::DumpMemoryLayout()
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{
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__LOG__ << "Scene memory layout:\n\n";
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__LOG__ << " sizeof(S3D::Scene) = " << (uint)sizeof(Scene) << "\n";
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__LOG__ << " sizeof(S3D::MItem) = " << (uint)sizeof(MItem) << "\n";
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__LOG__ << " sizeof(Core::MotionChannel) = " << (uint)sizeof(MotionChannel) << "\n";
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__LOG__ << " sizeof(Core::Motion) = " << (uint)sizeof(Motion) << "\n";
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__LOG__ << " sizeof(Automation::Player) = " << (uint)sizeof(GS::Automation::Player) << "\n";
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__LOG__ << " sizeof(S3D::MObject) = " << (uint)sizeof(MObject) << "\n";
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__LOG__ << " sizeof(S3D::MCamera) = " << (uint)sizeof(MCamera) << "\n";
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__LOG__ << " sizeof(S3D::MLight) = " << (uint)sizeof(MLight) << "\n";
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__LOG__ << "\n";
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}
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//------------------------------------------------------------------------------
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