commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/scene_info.h"
#include "automation/automation_player.h"
#include "scene3d/mlight.h"
#include "scene3d/mcamera.h"
#include "scene3d/mobject.h"
#include "scene3d/scene.h"
#include "log/log.h"
using namespace GS::Core;
//------------------------------------------------------------------------------
void GS::S3D::DumpMemoryLayout()
{
__LOG__ << "Scene memory layout:\n\n";
__LOG__ << " sizeof(S3D::Scene) = " << (uint)sizeof(Scene) << "\n";
__LOG__ << " sizeof(S3D::MItem) = " << (uint)sizeof(MItem) << "\n";
__LOG__ << " sizeof(Core::MotionChannel) = " << (uint)sizeof(MotionChannel) << "\n";
__LOG__ << " sizeof(Core::Motion) = " << (uint)sizeof(Motion) << "\n";
__LOG__ << " sizeof(Automation::Player) = " << (uint)sizeof(GS::Automation::Player) << "\n";
__LOG__ << " sizeof(S3D::MObject) = " << (uint)sizeof(MObject) << "\n";
__LOG__ << " sizeof(S3D::MCamera) = " << (uint)sizeof(MCamera) << "\n";
__LOG__ << " sizeof(S3D::MLight) = " << (uint)sizeof(MLight) << "\n";
__LOG__ << "\n";
}
//------------------------------------------------------------------------------