commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/scene.h"
#include "core/render_resource_factory.h"
using namespace GS::S3D;
//------------------------------------------------------------------------------
bool Scene::PreloadResources(GS::Render::ResourceFactory &rf, const char *uri)
{
__LOG_H__ << "Preloading scene '" << uri << "' resources.\n";
using namespace GS::NML;
File file;
if (!Parser::Load(uri, file))
return false;
if (Tag *items = file.GetTag("Scene:Items;"))
{
NMLTagForeach(t, *items)
if (t->name == "MObject")
if (Tag *g = t->GetTypedTag("Object:Geometry;", Variant::VariantString))
rf.LoadGeometry(g->GetString());
}
return true;
}
//------------------------------------------------------------------------------