commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "scene3d/scene.h"
#include "scene3d/mtrigger.h"
using namespace GS::S3D;
//------------------------------------------------------------------------------
void Scene::UpdateTriggers()
{
ListForeachPtr(MTrigger *, t, trigger_list)
if (t->isActive())
{
t->ReadyItemList();
ArrayListForeachPtr(MItem *, i, active_list)
if (i->mitem_flags.IsSet(MItem::Flag_TriggerDetected)) // TODO make a dedicated list.
if (i->isActive() && t->IsInside(i->GetBaseItem()->GetMatrix().GetRow(3)))
t->MarkItem(i->GetBaseItem());
t->PurgeItemList();
}
}
//------------------------------------------------------------------------------