commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
This commit is contained in:
81
include/engine/ui/ui_item_script_event.cpp
Normal file
81
include/engine/ui/ui_item_script_event.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
/* -----------------------------------------------------------------------------
|
||||
GSFramework
|
||||
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
|
||||
----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
#include "ui/ui_item_script_event.h"
|
||||
#include "ui/ui_item_scripted_object.h"
|
||||
#include "ui/ui_item_script_unit.h"
|
||||
#include "ui/ui_item.h"
|
||||
#include "physic/physic_world.h"
|
||||
#include "script/script_engine_types.h"
|
||||
#include "script/script_variant.h"
|
||||
|
||||
using namespace GS::Script;
|
||||
using namespace GS::S2D;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void ItemScriptEvent::OnSetup(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (unit->SetupFunctionCall("OnSetup"))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
void ItemScriptEvent::OnSetupDone(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (unit->SetupFunctionCall("OnSetupDone"))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
void ItemScriptEvent::OnReset(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (unit->SetupFunctionCall("OnReset"))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
void ItemScriptEvent::OnActivate(Item *item, bool activate)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (((ItemScriptUnit *)unit)->activation_callback && unit->SetupFunctionCall("OnActivate", ((ItemScriptUnit *)unit)->activation_callback))
|
||||
{
|
||||
unit->PushFunctionCallArgument(activate);
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
}
|
||||
void ItemScriptEvent::OnUpdate(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (((ItemScriptUnit *)unit)->update_callback && unit->SetupFunctionCall("OnUpdate", ((ItemScriptUnit *)unit)->update_callback))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
void ItemScriptEvent::OnPhysicStep(Item *item, bool step_taken)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (((ItemScriptUnit *)unit)->physic_callback && unit->SetupFunctionCall("OnPhysicStep", ((ItemScriptUnit *)unit)->physic_callback))
|
||||
{
|
||||
unit->PushFunctionCallArgument(step_taken);
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
}
|
||||
|
||||
void ItemScriptEvent::OnRenderDone(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (unit->SetupFunctionCall("OnRenderDone"))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
void ItemScriptEvent::OnRenderUser(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (((ItemScriptUnit *)unit)->render_user_callback && unit->SetupFunctionCall("OnRenderUser", ((ItemScriptUnit *)unit)->render_user_callback))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
void ItemScriptEvent::OnDelete(Item *item)
|
||||
{
|
||||
ListForeachPtr(Unit *, unit, item->scripted_object->GetUnitList())
|
||||
if (unit->SetupFunctionCall("OnDelete"))
|
||||
unit->DoFunctionCall();
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user