commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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25
include/engine/ui/ui_scene_scripted_object.cpp
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25
include/engine/ui/ui_scene_scripted_object.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "ui/ui_scene_scripted_object.h"
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#include "ui/ui_script_unit.h"
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#include "script/script_engine_types.h"
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#include "log/log.h"
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using namespace GS;
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using namespace GS::S2D;
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//------------------------------------------------------------------------------
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Script::Unit *SceneScriptedObject::NewUnit() const
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{
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Script::Unit *unit = new SceneUnit(vm);
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if (!unit)
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__ERR__(__LOG_E__ << "Failed to allocate new UI scene script unit.", NULL);
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unit->SetInterfaceObject(scene, Script::typetag_Scene2d);
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return unit;
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}
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//------------------------------------------------------------------------------
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