commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "ui/ui.h"
#include "ui/ui_camera.h"
#include "ui/ui_sprite.h"
#include "ui/ui_ace_manager.h"
#include "ui/ui_scene_script_event.h"
#include "ui/ui_scene_scripted_object.h"
#include "ui/ui_item_script_event.h"
#include "ui/ui_item_scripted_object.h"
#include "script/script_engine_types.h"
#include "script/script_variant.h"
#include "log/log.h"
using namespace GS::S2D;
//------------------------------------------------------------------------------
void Scene::SetAsScriptGlobalScene(GS::Script::IVM *_vm)
{
if (!_vm)
_vm = vm;
if (!_vm || !_vm->IsOpen())
return;
_vm->Set("g_scene", GS::Script::Variant(this, GS::Script::typetag_Scene2d));
_vm->Set("g_clock_fq", GS::Platform::Get().GetClockFrequency());
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void Scene::Update()
{
if (clock->GetRefCount() == 1)
clock->Update();
float dt = clock->GetDeltaf();
// ACE update.
ACEManager::Get()->UpdateACEUnit(this, dt);
ListForeachPtr(Item *, i, item_list)
{
i->automation_player->Evaluate(Time::fromSec(dt));
switch (i->GetItemType())
{
case Item::Type_Sprite:
case Item::Type_Window:
{
Sprite *s = (Sprite *)i;
ACEManager::Get()->UpdateACEUnit(s, dt);
}
break;
}
}
//
// Script events.
// if (eval_flag & SceneUpdateEvent)
{
scene_event->OnUpdate(this);
ListForeachPtr(Item *, i, item_list)
i->item_event->OnUpdate(i);
}
}
//------------------------------------------------------------------------------