commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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59
include/engine/ui/ui_window_nml.cpp
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59
include/engine/ui/ui_window_nml.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#include "ui/ui_window.h"
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#include "metafile/nml.h"
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#include "log/log.h"
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using namespace GS::NML;
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using namespace GS::S2D;
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//------------------------------------------------------------------------------
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bool Window::FromMetaTag(Tag &tag)
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{
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if (tag.name != "Window")
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__ERR__(__LOG_E__ << "Could not parse window, incorrect root tag (" << tag.name << ").\n", false)
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// Parse root tags.
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NMLTagForeach(pt, tag)
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{
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if (pt->name == "Sprite")
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Sprite::FromMetaTag(*pt);
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else if (pt->name == "Flag")
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{
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NMLTagForeach(st, *pt)
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{
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if (st->name == "NoDecoration")
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window_flags |= FlagNoDecoration;
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else if (st->name == "NoTitle")
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window_flags |= FlagNoTitleBar;
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}
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}
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else
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__LOG_W__ << "Unknown tag '" << pt->name << "' in <Window>.\n";
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}
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return true;
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}
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Tag *Window::AsMetaTag() const
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{
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Tag *root = new Tag("Window");
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if (!root)
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__ERR__(__LOG_E__ << "Could not create root tag to serialize.\n", NULL)
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root->AddChild(Sprite::AsMetaTag());
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if (Tag *style_tag = new Tag("Flag"))
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{
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if (window_flags.IsSet(FlagNoDecoration))
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style_tag->AddChild("NoDecoration");
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if (window_flags.IsSet(FlagNoTitleBar))
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style_tag->AddChild("NoTitle");
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}
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return root;
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}
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//------------------------------------------------------------------------------
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