commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
This commit is contained in:
167
include/modules/debug_enet/network_debugger_thread.cpp
Normal file
167
include/modules/debug_enet/network_debugger_thread.cpp
Normal file
@ -0,0 +1,167 @@
|
||||
/* -----------------------------------------------------------------------------
|
||||
GSFramework
|
||||
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
|
||||
----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
#include "network_debugger_thread.h"
|
||||
#include "network_debugger.h"
|
||||
#include "core/engine.h"
|
||||
#include "metafile/nml.h"
|
||||
#include "log/log.h"
|
||||
|
||||
using namespace GS::Script;
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void NetworkDebuggerThread::OnPacketReceived(void *peer, const void *data, size_t size)
|
||||
{
|
||||
using namespace NML;
|
||||
|
||||
Tag tag;
|
||||
Parser::ParseTag(tag, (char *)data, (char *)data + size);
|
||||
|
||||
if (ctl_peer == NULL)
|
||||
{
|
||||
if (tag.name == "HelloMonitor")
|
||||
{
|
||||
Tag *client_version = tag.GetTag("Version;");
|
||||
|
||||
if (client_version->GetInteger() == 1)
|
||||
{
|
||||
ctl_peer = peer;
|
||||
SendString(peer, String::Format("<Welcome=<Platform=\"%s\"><Version=\"%s\">>", Platform::Get().GetName().c_str(), Core::Version));
|
||||
|
||||
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnControllerConnected);
|
||||
|
||||
connected.Set(1);
|
||||
}
|
||||
}
|
||||
else
|
||||
Disconnect(peer);
|
||||
}
|
||||
else if (ctl_peer == peer)
|
||||
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnControllerPacketReceived, Array <char> ((uint)size, (const char *)data));
|
||||
else
|
||||
Disconnect(peer);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void NetworkDebuggerThread::OnPeerConnection(void *peer)
|
||||
{
|
||||
if (ctl_peer == NULL)
|
||||
{
|
||||
SetPeerTimeout(peer, TimeoutVeryLong);
|
||||
SendString(peer, "<Ident>");
|
||||
}
|
||||
else
|
||||
Disconnect(peer);
|
||||
}
|
||||
void NetworkDebuggerThread::OnConnectionClosed(void *peer)
|
||||
{
|
||||
if (peer == ctl_peer)
|
||||
{
|
||||
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnControllerDisconnected);
|
||||
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::Kill);
|
||||
ctl_peer = NULL;
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void NetworkDebuggerThread::SendToController(const GS::String &p)
|
||||
{
|
||||
if (ctl_peer)
|
||||
SendString(ctl_peer, p.c_str());
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
bool NetworkDebuggerThread::OpenServer(const char *address, int port)
|
||||
{
|
||||
if (!Network::Enet::OpenServer(address, port))
|
||||
return false;
|
||||
|
||||
String host_address;
|
||||
GetHostAddress(host_address);
|
||||
ctl.async.QueueMemberCall(&ctl, &NetworkDebugger::OnNetworkReady, host_address, port);
|
||||
|
||||
return true;
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
GS::String NetworkDebuggerThread::GetControllerAddress()
|
||||
{
|
||||
String address;
|
||||
if (ctl_peer)
|
||||
GetPeerAddress(ctl_peer, address);
|
||||
return address;
|
||||
}
|
||||
void NetworkDebuggerThread::DisconnectController()
|
||||
{
|
||||
if (ctl_peer)
|
||||
{
|
||||
SendString(ctl_peer, "<EndSession>");
|
||||
connected.Set(0);
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void NetworkDebuggerThread::Execute()
|
||||
{
|
||||
Thread::SetName("NetworkDebuggerThread");
|
||||
|
||||
if (!OpenServer(address, port))
|
||||
return;
|
||||
|
||||
for (state.Set(StateWaitingController); state.Get() != StateStop; )
|
||||
{
|
||||
switch (state.Get())
|
||||
{
|
||||
case StateWaitingController: if (ctl_peer) state.Set(StateControllerConnected); break;
|
||||
case StateControllerConnected: if (ctl_peer == NULL) state.Set(StateStop); break; // if controller lost, stop debugger
|
||||
}
|
||||
|
||||
UpdateHost();
|
||||
|
||||
while (async.Execute());
|
||||
|
||||
Platform::Get().Sleep(1);
|
||||
}
|
||||
|
||||
DisconnectController();
|
||||
Close();
|
||||
|
||||
connected.Set(0);
|
||||
|
||||
state.Set(StateStopped);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
void NetworkDebuggerThread::Stop()
|
||||
{
|
||||
if (state.Get() != StateStopped)
|
||||
{
|
||||
state.Set(StateStop);
|
||||
while (state.Get() != StateStopped); // spinlock
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
NetworkDebuggerThread::NetworkDebuggerThread(NetworkDebugger &h, const char *a, int p) : ctl(h)
|
||||
{
|
||||
address = a;
|
||||
port = p;
|
||||
|
||||
ctl_peer = NULL;
|
||||
}
|
||||
NetworkDebuggerThread::~NetworkDebuggerThread()
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user