commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

View File

@ -0,0 +1,608 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#include "viewer_base/viewer_base.h"
#include "viewer_base/viewer_base_debugger.h"
#include "physic_bullet/bullet_world.h"
#include "io_archive/io_archive.h"
#include "raytracer/raytracer_core.h"
#include "font_freetype/ft2_font_factory.h"
#include "script_squirrel/engine_vm_debugger.h"
#include "script_squirrel/engine_vm.h"
#include "script/script_variant.h"
#include "ui/ui.h"
#include "gpu/gpu_triangle_batch.h"
#include "gpu/gpu_renderer.h"
#include "core/embedded_resource_extractor.h"
#include "core/renderer_toolbox.h"
#include "metafile/nml_object.h"
#include "picture/pict_io.h"
#include "filesystem/filesystem.h"
#include "filesystem/io_cfile.h"
#include "input/input_system.h"
#include "log/log.h"
using namespace GS;
using namespace GS::Core;
//------------------------------------------------------------------------------
bool ViewerBase::OpenViewer()
{
// Check core file system.
if (!Platform::Get().io->Exists("@core/noise.tga"))
__ERR__(__LOG_E__ << "@core is not properly mounted.\n", false)
// Embedded resources will be extracted to a ram disk.
IEmbeddedResourceHandler::Set(new EmbeddedResourceExtractor(true));
// Create outputs.
factories = new ResourceFactories;
if (!CreateRenderer() || !CreateMixer())
return false;
// Load renderer configuration.
NML::Parser::Load(config_path, renderer->registry);
// Open output subsystems.
if (!OpenVideo() || !OpenAudio())
return false;
profiler_font[0] = new Render::RasterFont;
profiler_font[0]->Load(*factories->render, "@core/fonts/profiler_base.nml", "@core/fonts/profiler_base");
profiler_font[1] = new Render::RasterFont;
profiler_font[1]->Load(*factories->render, "@core/fonts/profiler_bold.nml", "@core/fonts/profiler_bold");
fps_font = new Render::RasterFont;
fps_font->Load(*factories->render, "@core/fonts/fps.nml", "@core/fonts/fps");
gpu_batch = new GPU::TriangleBatch((GPU::Renderer &)*renderer);
// Initialize input interface.
Platform::Get().input_system->SetHandle(renderer->GetCurrentSystemWindowHandle());
state = SessionSetup;
return true;
}
void ViewerBase::CloseViewer()
{
CloseSession();
for (uint n = 0; n < 2; ++n)
_safe_delete(profiler_font[n]);
_safe_delete(fps_font);
factories = NULL;
if (renderer.IsValid())
{
renderer->Close();
renderer = NULL;
}
if (mixer.IsValid())
{
mixer->Close();
mixer = NULL;
}
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool ViewerBase::SetupSessionSource() // session
{
switch (session_source)
{
case SessionSourceFilesystem:
Platform::Get().io->Mount(new IO::CFile(session_source_path));
break;
case SessionSourceArchive:
Platform::Get().io->Mount(new IO::Archive(session_source_path));
break;
case SessionSourceArchiveBootstrap:
break;
}
return true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool ViewerBase::OpenScriptVM() // session
{
// Compile core library.
if (!script_vm->CompileFile("@core/script/nad.nut"))
return false;
// Set defines.
ListForeachPtr(Variant *, prop, define_list)
script_vm->Set(prop->id, *prop);
// Load optional includes.
for (uint n = 0; n < include_list.GetCount(); ++n)
if (!script_vm->CompileFile(include_list.ObjectAt(n)))
return false;
// Compile bootstrap.
if (!bootstrap_script.IsEmpty() && !script_vm->Compile(bootstrap_script, bootstrap_script.Len(), NULL, "Bootstrap"))
return false;
return true;
}
void ViewerBase::SetVMGlobals()
{
script_vm->Set("g_project", Script::Variant(project, Script::typetag_Project));
script_vm->Set("g_factory", Script::Variant(factories, Script::typetag_ResourceFactories));
script_vm->Set("g_render", Script::Variant(renderer, Script::typetag_Renderer));
script_vm->Set("g_mixer", Script::Variant(mixer, Script::typetag_Mixer));
script_vm->Set("g_dt_frame", 1.f / 60.f);
script_vm->Set("g_raw_dt_frame", 1.f / 60.f);
script_vm->Set("g_clock", 0);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool ViewerBase::LoadSessionData()
{
if (remote)
session_type = remote_scene.isEmpty() ? SessionProject : SessionScene;
__LOG__ << "Session type: " << session_type << "\n";
using namespace NML;
if (session_type == SessionProject)
{
if (!remote)
{
if (!LoadFromFile(*project, input_path))
return false;
}
else
if (!LoadFromFile(*project, remote_project))
return false;
}
if (!project->Open(session_type == SessionProject))
return false;
switch (session_type)
{
case SessionScene:
{
// Determine the scene type.
if (!remote)
if (!Parser::Load(input_path, remote_scene)) // load local scene over the remote_scene meta file
return false;
Tag *t_scene2d = remote_scene.GetTag("Scene2D"),
*t_scene3d = remote_scene.GetTag("Scene");
//
if (t_scene3d)
{
scene_3d = new S3D::Scene(script_vm);
scene_3d->SetClock(project->clock);
if (!scene_3d->Create(project->iproject_factory->NewPhysicWorld()))
return false;
if (!scene_3d->FromMetaTag(*t_scene3d, tool_mode ? ToolPreview : NoTool))
return false;
scene_3d->name = input_path;
scene_3d->SetAsScriptGlobalScene();
scene_3d->InstanceSetup();
scene_3d->RenderSetup(factories);
scene_3d->Setup(tool_mode ? ToolPreview : NoTool);
scene_3d->Reset();
}
else if (t_scene2d)
{
scene_2d = new S2D::Scene(script_vm);
scene_2d->SetClock(project->clock);
if (!scene_2d->FromMetaTag(*t_scene2d, tool_mode ? ToolPreview : NoTool))
return false;
scene_2d->name = input_path;
scene_2d->SetAsScriptGlobalScene();
scene_2d->RenderSetup(factories);
scene_2d->Setup();
scene_2d->Reset();
}
}
break;
case SessionProject:
project->Setup();
break;
}
return true;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
bool ViewerBase::OpenSession()
{
if (!OpenScriptVM())
return false;
missing_resource = false;
// Create project.
struct ProjectFactory : public IProjectFactory
{ S3D::PhysicWorld *NewPhysicWorld() const { return new S3D::BulletWorld; } };
project = new Project(factories, new Freetype2FontFactory, script_vm);
project->iproject_factory = new ProjectFactory;
SetVMGlobals();
// Setup data source.
if (!SetupSessionSource())
return false;
// Load viewer data.
if (!LoadSessionData())
return false;
time_start = Platform::Get().GetClock();
return true;
}
void ViewerBase::CloseSession()
{
paused = false;
scene_2d = NULL;
scene_3d = NULL;
project = NULL;
// [EJ] explicitly close the VM now as is may hold references to render resources
if (script_vm.IsValid())
script_vm->Close();
// script_vm = NULL;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void ViewerBase::ExecuteSession()
{
if (scene_3d)
scene_3d->profiler.ResetProfiles();
project->ResetStatistics();
renderer->ResetStatistics();
// Start frame.
if (!paused)
{
project->clock->Update();
project->UpdateScriptClock();
}
float x = 32, y = 32;
bool end_session = false;
switch (session_type)
{
case SessionScene:
if (scene_2d.IsValid())
{
renderer->Clear(0, 0, 0);
if (!paused)
scene_2d->Update();
// nGPUTriangleBatch batch(*renderer);
scene_2d->Render(*renderer/*, &batch*/);
}
if (scene_3d.IsValid())
{
if (!paused)
scene_3d->Update();
scene_3d->Render(*renderer);
scene_3d->RenderUI(*renderer, gpu_batch);
// Viewer-specific
{
if (enable_profiler)
scene_3d->DrawProfilerText(*renderer, profiler_font, x, y);
if (scene_3d->flags.IsSet(S3D::Scene::FlagEnd))
end_session = true;
if (!raytrace_path.IsEmpty())
{
int w = raytrace_width == -1 ? width : raytrace_width,
h = raytrace_height == -1 ? height : raytrace_height;
__LOG_H__ << "Raytracing frame " << frame_count << " (" << w << "x" << h << ")...\n";
Raytrace::Raytracer ray(factories->graphic);
if (ray.SetScene(scene_3d))
{
Picture out;
ray.GetConfiguration().aa_sample = raytrace_aa;
if (ray.Render(out, w, h))
PictureIO::Get().TgaSave(out, String::Format("%s/out_%05d.tga", raytrace_path.c_str(), frame_count));
}
}
}
}
break;
case SessionProject:
if (!paused)
project->Update(SceneUpdateAll);
project->Render(*renderer);
// Viewer-specific
{
if (enable_profiler)
project->DrawProfilerText(*renderer, profiler_font, x, y);
if (project->flags.IsSet(Project::ProjectFlagEnd))
end_session = true;
}
break;
}
// End frame.
fRect viewport = renderer->GetViewport();
if (enable_profiler)
{
float x = viewport.GetWidth() - 400.f, y = 32.f;
renderer->DrawProfilerText(profiler_font, x, y);
}
else if (memory_profiler)
{
float x = 0, y = 0;
DrawAllocProfilerText(*renderer, profiler_font, x, y);
}
if (enable_profiler || display_fps)
{
Color shadow(0, 0, 0, 0.5);
Render::Renderer::WriterConfig config(false);
float x = 32, y = viewport.GetHeight() - 102;
renderer->Write(*fps_font, String::Format("%02.01f\n", fps.GetFps()), x, y, config, 1, &shadow);
y = viewport.GetHeight() - 112;
renderer->Write(*fps_font, String::Format("%02.01f\n", fps.GetFps()), x, y, config);
}
renderer->ShowFrame();
frame_count++;
// Pause support.
/* if (Input::Device *keyboard = Platform::Get().input_system->GetDevice("keyboard"))
if (keyboard->WasPressed(Input::Device::Key_P))
{
paused = !paused;
if (!paused)
project->clock->EatDeltaClock();
}
*/
// Check session runtime error.
if (CheckRuntimeError())
end_session = true;
if (time_live && ((Platform::Get().GetClock() - time_start) > (time_live * Platform::Get().GetClockFrequency())))
end_session = true;
if (end_session)
state = SessionClose;
}
bool ViewerBase::CheckRuntimeError()
{
// Check VM state.
switch (script_vm->GetState())
{
case Script::IVM::StateDead:
case Script::IVM::StateExceptionThrown:
return true;
case Script::IVM::StateOk:
break;
}
// Check for a missing resource error.
if (missing_resource && !ignore_missing_resource)
__ERR__(__LOG_E__ << "Closing session due to missing resources.\n", true)
return false;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
Script::NetworkDebugger *ViewerBase::CreateVMDebugInterface()
{
return new Script::ViewerBaseDebugger(*this, new Script::EngineDebugger((Script::EngineVM &)*script_vm), NULL, remote_port);
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
ViewerBase::State ViewerBase::Execute()
{
fps.MarkLoop();
Platform::Get().input_system->Update();
bool platform_update = PlatformUpdate();
switch (state)
{
//----------------------------------------------------------------------
case ViewerSetup:
script_vm = new Script::EngineVM;
script_vm->Open();
if (active_debug)
script_vm->SetDebugInterface(script_debugger, true);
if (remote)
{
script_debugger = CreateVMDebugInterface();
script_vm->SetDebugInterface(script_debugger, true);
// @FIXME make sure the network thread is running ok.
__LOG_H__ << "Waiting for controller connection...\n";
state = WaitRemoteController;
}
else
state = SessionSetup; // local setup done
break;
//----------------------------------------------------------------------
//----------------------------------------------------------------------
case WaitRemoteController:
if (script_debugger && script_debugger->IsConnected())
{
__LOG_H__ << "Controller connected.\n";
state = WaitRemoteSetup;
}
if (!platform_update)
state = ViewerClose;
break;
case WaitRemoteSetup:
if (script_debugger && !script_debugger->IsConnected())
{
__LOG_H__ << "Controller lost, waiting for controller connection...\n";
state = WaitRemoteController;
}
break; // state will be altered by the monitor
//----------------------------------------------------------------------
case SessionSetup:
if (OpenViewer() && OpenSession())
{
__LOG_H__ << "Session running.\n";
state = SessionRunning;
}
else
state = remote ? WaitRemoteSetup : SessionClose;
break;
case SessionRunning:
ExecuteSession();
if (state == SessionRunning)
{
if (script_debugger && !script_debugger->IsConnected())
state = SessionClose;
if (!platform_update)
state = SessionClose;
}
if (state != SessionRunning)
__LOG_H__ << "Closing session.\n";
break;
case SessionClose:
CloseSession();
CloseViewer();
if (remote)
{
script_debugger->Stop();
if (remote_fs.IsValid())
{
Platform::Get().io->Unmount(remote_fs);
remote_fs = NULL;
}
state = ViewerSetup;
}
else
state = ViewerClose;
break;
case ViewerClose:
break;
}
if (script_debugger)
while (script_debugger->async.Execute());
Platform::Get().Sleep(1);
return state;
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void ViewerBase::Suspend() // app sent to background (iOS/Android)
{
if (script_vm && script_vm->SetupFunctionCall("OnSuspend"))
script_vm->DoFunctionCall();
if (mixer)
mixer->SuspendWorkerThread();
}
void ViewerBase::Resume() // app sent back to foreground (iOS/Android)
{
if (script_vm && script_vm->SetupFunctionCall("OnResume"))
script_vm->DoFunctionCall();
if (mixer)
mixer->ResumeWorkerThread();
if (project.IsValid())
project->clock->EatDeltaClock();
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
ViewerBase::ViewerBase()
{
state = ViewerSetup;
paused = false;
missing_resource = false;
time_start = 0;
time_live = 0;
frame_count = 0;
raytrace_width = -1;
raytrace_height = -1;
session_source = SessionSourceFilesystem;
session_type = SessionScene;
session_source_path = "./";
input_path = "scene.nms";
active_debug = false;
remote = false;
remote_port = 999;
tool_mode = false;
script_debugger = NULL;
safe_mode = false;
ignore_esc = false;
ignore_missing_resource = false;
fullscreen = false;
enable_profiler = false;
memory_profiler = false;
display_fps = false;
enable_pause = false;
for (int n = 0; n < 2; ++n)
profiler_font[n] = NULL;
fps_font = NULL;
width = 800;
height = 600;
aspect_ratio = 1;
}
//------------------------------------------------------------------------------