commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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@ -40,14 +40,15 @@
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//
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//M*/
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#ifndef __OPENCV_CORE_OPENGL_HPP__
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#define __OPENCV_CORE_OPENGL_HPP__
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#ifndef OPENCV_CORE_OPENGL_HPP
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#define OPENCV_CORE_OPENGL_HPP
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#ifndef __cplusplus
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# error opengl.hpp header must be compiled as C++
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#endif
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#include "opencv2/core.hpp"
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#include "ocl.hpp"
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namespace cv { namespace ogl {
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@ -244,7 +245,7 @@ public:
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/** @brief Maps OpenGL buffer to CUDA device memory.
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This operatation doesn't copy data. Several buffer objects can be mapped to CUDA memory at a time.
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This operation doesn't copy data. Several buffer objects can be mapped to CUDA memory at a time.
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A mapped data store must be unmapped with ogl::Buffer::unmapDevice before its buffer object is used.
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*/
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@ -511,15 +512,57 @@ CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scal
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*/
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CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255));
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//! @} core_opengl
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/////////////////// CL-GL Interoperability Functions ///////////////////
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namespace ocl {
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using namespace cv::ocl;
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// TODO static functions in the Context class
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/** @brief Creates OpenCL context from GL.
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@return Returns reference to OpenCL Context
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*/
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CV_EXPORTS Context& initializeContextFromGL();
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} // namespace cv::ogl::ocl
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/** @brief Converts InputArray to Texture2D object.
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@param src - source InputArray.
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@param texture - destination Texture2D object.
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*/
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CV_EXPORTS void convertToGLTexture2D(InputArray src, Texture2D& texture);
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/** @brief Converts Texture2D object to OutputArray.
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@param texture - source Texture2D object.
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@param dst - destination OutputArray.
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*/
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CV_EXPORTS void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst);
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/** @brief Maps Buffer object to process on CL side (convert to UMat).
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Function creates CL buffer from GL one, and then constructs UMat that can be used
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to process buffer data with OpenCV functions. Note that in current implementation
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UMat constructed this way doesn't own corresponding GL buffer object, so it is
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the user responsibility to close down CL/GL buffers relationships by explicitly
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calling unmapGLBuffer() function.
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@param buffer - source Buffer object.
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@param accessFlags - data access flags (ACCESS_READ|ACCESS_WRITE).
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@return Returns UMat object
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*/
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CV_EXPORTS UMat mapGLBuffer(const Buffer& buffer, int accessFlags = ACCESS_READ|ACCESS_WRITE);
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/** @brief Unmaps Buffer object (releases UMat, previously mapped from Buffer).
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Function must be called explicitly by the user for each UMat previously constructed
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by the call to mapGLBuffer() function.
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@param u - source UMat, created by mapGLBuffer().
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*/
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CV_EXPORTS void unmapGLBuffer(UMat& u);
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//! @}
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}} // namespace cv::ogl
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namespace cv { namespace cuda {
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//! @addtogroup cuda
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//! @{
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/** @brief Sets a CUDA device and initializes it for the current thread with OpenGL interoperability.
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This function should be explicitly called after OpenGL context creation and before any CUDA calls.
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@ -528,8 +571,6 @@ This function should be explicitly called after OpenGL context creation and befo
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*/
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CV_EXPORTS void setGlDevice(int device = 0);
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//! @}
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}}
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//! @cond IGNORED
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@ -681,4 +722,4 @@ bool cv::ogl::Arrays::empty() const
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//! @endcond
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#endif /* __OPENCV_CORE_OPENGL_HPP__ */
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#endif /* OPENCV_CORE_OPENGL_HPP */
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