commit x64 compilation from lulu cause the other branch dont seems to compile properly at home
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230
include/platform/thread/thread.cpp
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230
include/platform/thread/thread.cpp
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#if __PLATFORM_WINDOWS__
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <process.h>
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#elif __PLATFORM_POSIX__
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#include <pthread.h>
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#endif
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#include <string.h>
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#include "thread/thread.h"
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#include "assert/nassert.h"
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#include "log/log.h"
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#include <processthreadsapi.h>
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#include <string>
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#if __PLATFORM_WINDOWS__
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namespace GS {
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namespace Threading {
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//------------------------------------------------------------------------------
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static unsigned __stdcall win32_thread_entrypoint(void *parm)
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{
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Thread *t = (Thread *)parm;
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__ASSERT__(t != NULL);
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t->Execute();
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return 1;
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}
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void Thread::Join()
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{
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if (handle != 0)
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{
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WaitForSingleObject((HANDLE)handle, INFINITE);
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CloseHandle((HANDLE)handle);
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handle = 0;
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}
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}
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bool Thread::Start()
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{
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handle = (void *)_beginthreadex(NULL, 0, &win32_thread_entrypoint, (void *)this, 0, NULL);
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return handle != 0;
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}
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bool Thread::SetPriority(int)
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{
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return false;
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}
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void Thread::Kill()
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{
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if (handle != 0)
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{
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CloseHandle((HANDLE)handle);
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handle = 0;
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}
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}
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void Thread::SetName(const char *name)
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{
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if (name == nullptr)
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return;
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// Conversion UTF-8 (ou ANSI selon votre projet) vers UTF-16
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int length = MultiByteToWideChar(CP_UTF8, 0, name, -1, nullptr, 0);
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if (length == 0)
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return;
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std::wstring wname(length, L'\0');
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wname[0], length);
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SetThreadDescription(GetCurrentThread(), wname.c_str());
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}
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void Thread::Switch()
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{ SwitchToThread(); }
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Thread::Thread()
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{ handle = 0; }
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Thread::~Thread()
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{ Kill(); }
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}
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}
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//------------------------------------------------------------------------------
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#elif __PLATFORM_EMSCRIPTEN__
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namespace GS {
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namespace Threading {
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//------------------------------------------------------------------------------
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void *pthread_execute(void *parm)
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{ return NULL; }
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void Thread::Join()
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{}
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bool Thread::Start()
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{ return false; }
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bool Thread::SetPriority(int priority)
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{ return false; }
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void Thread::Kill()
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{}
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void Thread::SetName(const char *)
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{}
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void Thread::Switch()
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{}
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Thread::Thread()
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{}
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Thread::~Thread()
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{}
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}
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}
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//------------------------------------------------------------------------------
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#elif __PLATFORM_POSIX__
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namespace GS {
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namespace Threading {
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//------------------------------------------------------------------------------
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void *pthread_execute(void *parm)
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{
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Thread *t = (Thread * const)parm;
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t->Execute();
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return NULL;
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}
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void Thread::Join()
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{
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pthread_join(*((pthread_t *)handle), NULL);
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}
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bool Thread::Start()
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{
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if (!(handle = (void *)new pthread_t))
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return false;
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return pthread_create((pthread_t *)handle, NULL, pthread_execute, this) == 0;
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}
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bool Thread::SetPriority(int priority)
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{
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#ifdef EMSCRIPTEN
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return false;
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#else
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if (!handle)
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return false;
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sched_param param;
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memset(¶m, 0, sizeof(param));
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param.sched_priority = priority;
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return asbool(pthread_setschedparam(*((pthread_t *)handle), SCHED_OTHER, ¶m) == 0);
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#endif
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}
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void Thread::Kill()
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{
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#if __PLATFORM_ANDROID_NDK__
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__ASSERT_MSG__(true, "Android NDK cannot kill a thread.");
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#else
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if (handle)
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pthread_cancel(*((pthread_t *)handle));
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delete (pthread_t *)handle;
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handle = NULL;
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#endif
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}
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void Thread::SetName(const char *)
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{}
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void Thread::Switch()
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{ sched_yield(); }
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Thread::Thread()
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{ handle = NULL; }
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Thread::~Thread()
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{ delete (pthread_t *)handle; }
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}
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}
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//------------------------------------------------------------------------------
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#elif __PLATFORM_NINTENDO_WII__
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namespace GS {
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namespace Threading {
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//------------------------------------------------------------------------------
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void *__OSthread_wii_execute(void *parm)
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{
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nThread *t = (nThread * const)parm;
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t->alive.Set(1);
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return (void *)(t->Execute() ? 1 : 0);
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}
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void Thread::Join()
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{
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void *rv;
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if (alive.Get())
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OSJoinThread(&thread, &rv);
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alive.Set(0);
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}
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void Thread::Resume()
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{
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if (alive.Get())
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OSResumeThread(&thread);
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}
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void Thread::Suspend()
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{
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if (alive.Get())
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OSSuspendThread(&thread);
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}
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bool Thread::Start()
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{ return OSCreateThread(&thread, &__OSthread_wii_execute, this, thread_stack + 32768, 32768, 20, 0); }
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bool Thread::SetPriority(int priority)
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{ return alive.Get() ? OSSetThreadPriority(&thread, priority) : false; }
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void Thread::Kill()
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{
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if (alive.Get())
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OSCancelThread(&thread);
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alive.Set(0);
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}
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void Thread::SetName(const char *)
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{}
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Thread::Thread()
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{}
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Thread::~Thread()
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{ Kill(); }
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//------------------------------------------------------------------------------
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}
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}
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#endif
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