commit x64 compilation from lulu cause the other branch dont seems to compile properly at home

This commit is contained in:
2026-07-17 16:08:20 +02:00
parent c0f3eeb00d
commit 0efa4ee6f7
625 changed files with 117283 additions and 4426 deletions

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@ -0,0 +1,230 @@
/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#if __PLATFORM_WINDOWS__
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <process.h>
#elif __PLATFORM_POSIX__
#include <pthread.h>
#endif
#include <string.h>
#include "thread/thread.h"
#include "assert/nassert.h"
#include "log/log.h"
#include <processthreadsapi.h>
#include <string>
#if __PLATFORM_WINDOWS__
namespace GS {
namespace Threading {
//------------------------------------------------------------------------------
static unsigned __stdcall win32_thread_entrypoint(void *parm)
{
Thread *t = (Thread *)parm;
__ASSERT__(t != NULL);
t->Execute();
return 1;
}
void Thread::Join()
{
if (handle != 0)
{
WaitForSingleObject((HANDLE)handle, INFINITE);
CloseHandle((HANDLE)handle);
handle = 0;
}
}
bool Thread::Start()
{
handle = (void *)_beginthreadex(NULL, 0, &win32_thread_entrypoint, (void *)this, 0, NULL);
return handle != 0;
}
bool Thread::SetPriority(int)
{
return false;
}
void Thread::Kill()
{
if (handle != 0)
{
CloseHandle((HANDLE)handle);
handle = 0;
}
}
void Thread::SetName(const char *name)
{
if (name == nullptr)
return;
// Conversion UTF-8 (ou ANSI selon votre projet) vers UTF-16
int length = MultiByteToWideChar(CP_UTF8, 0, name, -1, nullptr, 0);
if (length == 0)
return;
std::wstring wname(length, L'\0');
MultiByteToWideChar(CP_UTF8, 0, name, -1, &wname[0], length);
SetThreadDescription(GetCurrentThread(), wname.c_str());
}
void Thread::Switch()
{ SwitchToThread(); }
Thread::Thread()
{ handle = 0; }
Thread::~Thread()
{ Kill(); }
}
}
//------------------------------------------------------------------------------
#elif __PLATFORM_EMSCRIPTEN__
namespace GS {
namespace Threading {
//------------------------------------------------------------------------------
void *pthread_execute(void *parm)
{ return NULL; }
void Thread::Join()
{}
bool Thread::Start()
{ return false; }
bool Thread::SetPriority(int priority)
{ return false; }
void Thread::Kill()
{}
void Thread::SetName(const char *)
{}
void Thread::Switch()
{}
Thread::Thread()
{}
Thread::~Thread()
{}
}
}
//------------------------------------------------------------------------------
#elif __PLATFORM_POSIX__
namespace GS {
namespace Threading {
//------------------------------------------------------------------------------
void *pthread_execute(void *parm)
{
Thread *t = (Thread * const)parm;
t->Execute();
return NULL;
}
void Thread::Join()
{
pthread_join(*((pthread_t *)handle), NULL);
}
bool Thread::Start()
{
if (!(handle = (void *)new pthread_t))
return false;
return pthread_create((pthread_t *)handle, NULL, pthread_execute, this) == 0;
}
bool Thread::SetPriority(int priority)
{
#ifdef EMSCRIPTEN
return false;
#else
if (!handle)
return false;
sched_param param;
memset(&param, 0, sizeof(param));
param.sched_priority = priority;
return asbool(pthread_setschedparam(*((pthread_t *)handle), SCHED_OTHER, &param) == 0);
#endif
}
void Thread::Kill()
{
#if __PLATFORM_ANDROID_NDK__
__ASSERT_MSG__(true, "Android NDK cannot kill a thread.");
#else
if (handle)
pthread_cancel(*((pthread_t *)handle));
delete (pthread_t *)handle;
handle = NULL;
#endif
}
void Thread::SetName(const char *)
{}
void Thread::Switch()
{ sched_yield(); }
Thread::Thread()
{ handle = NULL; }
Thread::~Thread()
{ delete (pthread_t *)handle; }
}
}
//------------------------------------------------------------------------------
#elif __PLATFORM_NINTENDO_WII__
namespace GS {
namespace Threading {
//------------------------------------------------------------------------------
void *__OSthread_wii_execute(void *parm)
{
nThread *t = (nThread * const)parm;
t->alive.Set(1);
return (void *)(t->Execute() ? 1 : 0);
}
void Thread::Join()
{
void *rv;
if (alive.Get())
OSJoinThread(&thread, &rv);
alive.Set(0);
}
void Thread::Resume()
{
if (alive.Get())
OSResumeThread(&thread);
}
void Thread::Suspend()
{
if (alive.Get())
OSSuspendThread(&thread);
}
bool Thread::Start()
{ return OSCreateThread(&thread, &__OSthread_wii_execute, this, thread_stack + 32768, 32768, 20, 0); }
bool Thread::SetPriority(int priority)
{ return alive.Get() ? OSSetThreadPriority(&thread, priority) : false; }
void Thread::Kill()
{
if (alive.Get())
OSCancelThread(&thread);
alive.Set(0);
}
void Thread::SetName(const char *)
{}
Thread::Thread()
{}
Thread::~Thread()
{ Kill(); }
//------------------------------------------------------------------------------
}
}
#endif