first commit
This commit is contained in:
112
include/engine/automation/automation_player.h
Normal file
112
include/engine/automation/automation_player.h
Normal file
@ -0,0 +1,112 @@
|
||||
/* -----------------------------------------------------------------------------
|
||||
GSFramework
|
||||
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
|
||||
----------------------------------------------------------------------------- */
|
||||
|
||||
|
||||
#ifndef __NAUTOMATIONPLAYER__
|
||||
#define __NAUTOMATIONPLAYER__
|
||||
|
||||
|
||||
#include "automation/automation_source.h"
|
||||
#include "automation/automated_property_provider.h"
|
||||
#include "motion/motion.h" // FIXME move to motion_group
|
||||
#include "math/vector.h"
|
||||
#include "memory/bit_field.h"
|
||||
#include "memory/nauto_ptr.h"
|
||||
#include "memory/nshared_ptr.h"
|
||||
|
||||
|
||||
namespace GS {
|
||||
namespace Automation {
|
||||
struct SourceGroup;
|
||||
|
||||
using Core::Motion;
|
||||
using Core::MotionChannel;
|
||||
|
||||
/*!
|
||||
@short Automation player.
|
||||
@author Emmanuel Julien (ejulien@gsworks.fr)
|
||||
*/
|
||||
class Player
|
||||
{
|
||||
public:
|
||||
|
||||
enum AddSourceMode
|
||||
{
|
||||
SourceSet = 0, ///< Stop all current animation sources.
|
||||
SourceAdd ///< Add a new animation source.
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
FlagRelativeMotion = 1 ///< Motion sources should be evaluated in relative mode (not absolute)
|
||||
};
|
||||
|
||||
protected:
|
||||
|
||||
bool active;
|
||||
|
||||
SharedList <Motion *> motions;
|
||||
SharedList <Source *> sources;
|
||||
|
||||
/// Only valid during evaluation.
|
||||
float *weight_table;
|
||||
|
||||
public:
|
||||
|
||||
AutoPtr <IPropertyProvider> property_provider;
|
||||
|
||||
/*!
|
||||
@name Automation player.
|
||||
@{
|
||||
*/
|
||||
BitField flags;
|
||||
|
||||
/// Start an automation source.
|
||||
Source *StartAutomation(Source *, float blend = Units::Sec(0.1), AddSourceMode = SourceSet, float weight = 1);
|
||||
|
||||
/// Dispose of all sources.
|
||||
void DisposeAutomationSources();
|
||||
|
||||
bool IsAutomated() const;
|
||||
bool IsAutomationDone() const;
|
||||
bool GetAutomationActive() const;
|
||||
void SetAutomationActive(bool active);
|
||||
|
||||
void Evaluate(const Time &dt_time);
|
||||
|
||||
void BlendAutomatedProperty(MotionChannel::Type, float, float);
|
||||
|
||||
/// Get animation sources.
|
||||
const SharedList <Source *> &GetSourceList() const { return sources; }
|
||||
/// @}
|
||||
|
||||
/*!
|
||||
@name Motion container.
|
||||
@{
|
||||
*/
|
||||
|
||||
// FIXME move to motion_group
|
||||
|
||||
const SharedList <Motion *> &GetMotionList() const { return motions; }
|
||||
|
||||
Motion *GetMotion(const char *id) const;
|
||||
Motion *GetMotionFromIndex(uint index) const;
|
||||
|
||||
bool AddMotion(Motion *motion);
|
||||
void RemoveMotion(Motion *motion);
|
||||
/// @}
|
||||
|
||||
bool FromMetaTag(NML::Tag &);
|
||||
NML::Tag *AsMetaTag();
|
||||
|
||||
Player();
|
||||
~Player();
|
||||
};
|
||||
|
||||
} // Automation
|
||||
} // GS
|
||||
|
||||
|
||||
#endif // __NAUTOMATIONPLAYER__
|
||||
Reference in New Issue
Block a user