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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NGPUTEXTURE__
#define __NGPUTEXTURE__
#include "core/render_data.h"
namespace GS {
namespace GPU {
class Renderer;
/// GPU Texture
struct Texture : public Render::Texture
{
Renderer &renderer;
Texture(Renderer &r, const char *name = 0) : Render::Texture(name), renderer(r) {}
};
} // GPU
} // GS
#endif // __NGPUTEXTURE__