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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __GPUTRIANGLEBATCH__
#define __GPUTRIANGLEBATCH__
#include "core/material.h"
#include "core/render_data.h"
#include "math/vector.h"
#include "color/color.h"
#include "container/narray.h"
#include "ntypes.h"
namespace GS {
namespace GPU {
class Renderer;
class TriangleBatch
{
Renderer &renderer;
uint batch_max_triangle_count;
uint batch_triangle_count, batch_attrib_offset;
Array <ushort> batch_idx;
Array <Vector4> batch_vtx;
Array <Color> batch_col;
Array <Vector2> batch_uv;
const Render::Texture *batch_t;
Core::Material::BlendOperator batch_blend_op;
Core::Material::RenderWord batch_render_word;
public:
void DrawTriangle(uint triangle_count, uint attrib_count, const Vector4 *, const ushort *, const Color *, const Vector2 *uv, const Render::Texture *, Core::Material::BlendOperator, Core::Material::RenderWord);
void Flush();
TriangleBatch(Renderer &, uint batch_max_tri = 1024);
};
} // GPU
} // GS
#endif // __GPUTRIANGLEBATCH__