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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NMEMITTER__
#define __NMEMITTER__
#include "scene3d/mitem.h"
#include "core/emitter.h"
namespace GS {
namespace S3D {
/*!
@short Managed emitter.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct MEmitter : public MItem, public Core::Emitter
{
static MItemType GetMItemClassType() { return Type_Emitter; }
void Update(const Time &);
void Setup(PhysicWorld *);
virtual Core::Item *GetBaseItem() { return this; }
virtual Core::Renderable *GetRenderable() { return this; }
virtual bool FromMetaTag(NML::Tag &);
virtual NML::Tag *AsMetaTag();
MEmitter();
};
} // S3D
} // GS
#endif // __NMEMITTER__