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include/engine/scene3d/mitem_event_interface.h
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57
include/engine/scene3d/mitem_event_interface.h
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __IITEMEVENT__
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#define __IITEMEVENT__
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namespace GS {
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namespace S3D {
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class MItem;
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struct MTrigger;
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struct CollisionPair;
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/*!
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@short Item event interface.
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Implement this class if you wish to process item events.
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The default implementation forwards events to the item active script units.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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struct IItemEvent
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{
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virtual void OnSetup(MItem *) {}
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virtual void OnSetupDone(MItem *) {}
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virtual void OnReset(MItem *) {}
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virtual void OnActivate(MItem *, bool) {}
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virtual void OnPhysicStep(MItem *, bool /*step_taken*/) {}
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virtual void OnItemEnter(MTrigger *, MItem *) {}
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virtual void OnItemExit(MTrigger *, MItem *) {}
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virtual void OnEnterTrigger(MItem *, MTrigger *) {}
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virtual void OnTrigger(MItem *, MTrigger *) {}
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virtual void OnExitTrigger(MItem *, MTrigger *) {}
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virtual void OnUpdate(MItem *) {}
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virtual void OnDelete(MItem *) {}
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virtual void OnRenderDone(MItem *) {}
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virtual void OnRenderUser(MItem *) {}
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virtual void OnCollision(MItem *, MItem * /*with*/, const CollisionPair &) {}
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virtual ~IItemEvent() {}
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};
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} // S3D
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} // GS
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#endif // __IITEMEVENT__
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