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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __IITEMEVENT__
#define __IITEMEVENT__
namespace GS {
namespace S3D {
class MItem;
struct MTrigger;
struct CollisionPair;
/*!
@short Item event interface.
Implement this class if you wish to process item events.
The default implementation forwards events to the item active script units.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct IItemEvent
{
virtual void OnSetup(MItem *) {}
virtual void OnSetupDone(MItem *) {}
virtual void OnReset(MItem *) {}
virtual void OnActivate(MItem *, bool) {}
virtual void OnPhysicStep(MItem *, bool /*step_taken*/) {}
virtual void OnItemEnter(MTrigger *, MItem *) {}
virtual void OnItemExit(MTrigger *, MItem *) {}
virtual void OnEnterTrigger(MItem *, MTrigger *) {}
virtual void OnTrigger(MItem *, MTrigger *) {}
virtual void OnExitTrigger(MItem *, MTrigger *) {}
virtual void OnUpdate(MItem *) {}
virtual void OnDelete(MItem *) {}
virtual void OnRenderDone(MItem *) {}
virtual void OnRenderUser(MItem *) {}
virtual void OnCollision(MItem *, MItem * /*with*/, const CollisionPair &) {}
virtual ~IItemEvent() {}
};
} // S3D
} // GS
#endif // __IITEMEVENT__