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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NMLIGHT__
#define __NMLIGHT__
#include "core/light.h"
#include "scene3d/mitem.h"
namespace GS {
namespace S3D {
/*!
@short Managed light.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct MLight : public MItem, public Core::Light
{
static MItemType GetMItemClassType() { return Type_Light; }
bool isActive() const;
virtual Core::Item *GetBaseItem() { return this; }
virtual Core::Renderable *GetRenderable() { return 0; }
virtual bool FromMetaTag(NML::Tag &);
virtual NML::Tag *AsMetaTag();
MLight();
};
} // S3D
} // GS
#endif // __NMLIGHT__