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include/engine/scene3d/scene_event_interface.h
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41
include/engine/scene3d/scene_event_interface.h
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NISCENEEVENT__
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#define __NISCENEEVENT__
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namespace GS {
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namespace S3D {
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class Scene;
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/*!
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@short Scene event handler.
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@author Emmanuel Julien (ejulien@gsworks.fr)
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*/
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struct ISceneEvent
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{
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virtual void OnSetup(Scene *) {}
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virtual void OnSetupDone(Scene *) {}
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virtual void OnDelete(Scene *) {}
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virtual void OnRender(Scene *) {}
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virtual void OnRenderDone(Scene *) {}
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virtual void OnRenderUser(Scene *) {}
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virtual void OnRenderUIDone(Scene *) {}
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virtual void OnReset(Scene *) {}
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virtual void OnUpdate(Scene *) {}
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virtual void OnPhysicStep(Scene *, bool /*step_taken*/) {}
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virtual ~ISceneEvent() {}
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};
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} // S3D
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} // GS
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#endif // __NISCENEEVENT__
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