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include/engine/script/script_debugger.h
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169
include/engine/script/script_debugger.h
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __SCRIPT_DEBUGGER__
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#define __SCRIPT_DEBUGGER__
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#include "script/script_vm.h"
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#include "script/script_engine_types.h"
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namespace GS {
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namespace NML { class Tag; }
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namespace Script {
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/// Debugger variable.
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struct DebuggerVariable
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{
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String id;
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uint type;
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String type_string;
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bool referenced;
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bool modified;
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AutoList <DebuggerVariable *> member_list;
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union
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{
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bool v_bool;
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int v_int;
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float v_float;
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};
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String v_string;
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String value;
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DebuggerVariable()
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{
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type = 0;
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referenced = false;
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}
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};
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/// Source breakpoint.
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struct SourceBreakpoint
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{
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String source;
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int line;
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SourceBreakpoint(const char *s, int l)
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{ source = s; line = l; }
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};
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/*
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@short Script debugger interface.
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@author Emmanuel Julien (ejulien@nworks.fr)
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*/
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class IDebugger
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{
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protected:
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bool is_suspended,
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is_stepping;
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int debug_stack_frame,
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step_to_callstack_depth;
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DebuggerVariable *locals_root;
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AutoList <DebuggerVariable *> local_var_tree;
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AutoList <SourceBreakpoint *> source_breakpoint_list;
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/// Mark all variables in tree as non-referenced.
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void DereferenceVarTree(const List <DebuggerVariable *> &tree);
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public:
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/*!
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@name Interface
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@{
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*/
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/// Format variable parameter.
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virtual String FormatParameter(DebuggerVariable *variable) = 0;
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/// Format safe ptr parameter.
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virtual String FormatUserObjectParameter(CObjectType type) = 0;
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/// Convert a debugger variable to a meta string.
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virtual void VariableToMetatagString(DebuggerVariable *, String &) = 0;
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/// Get call stack depth.
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virtual int GetCallstackDepth() = 0;
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/// Get current script execution call frame index.
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virtual int GetStackFrameIndex() = 0;
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/// Refresh stack locals list.
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virtual void RefreshStackFrameLocalsCache() = 0;
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/// Get source/line info for the current debug stack frame.
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virtual void GetStackFrameSource(const char *&, int &) = 0;
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/// @}
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/*!
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@name Breakpoint.
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@{
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*/
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/// Check for suspend on breakpoint.
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void CheckSuspendOnBreakpoint(const char *source, int line);
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/// Check for suspend on step.
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void CheckSuspendOnStep();
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/// Find a source breakpoint.
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SourceBreakpoint *FindSourceBreakpoint(const char *source, int line);
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/// Add a new source breakpoint.
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SourceBreakpoint *AddSourceBreakpoint(const char *source, int line);
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/// Remove a source breakpoint.
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bool RemoveSourceBreakpoint(SourceBreakpoint *breakpoint);
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/// Set breakpoints from a tag.
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bool SetBreakpoints(const NML::Tag &tag);
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/// @}
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/*!
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@name Execution control.
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@{
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*/
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/// Suspend execution.
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void Suspend();
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/// Resume execution.
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void Resume();
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/// Step to the next instruction.
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void Step();
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/// Step into the next call.
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void StepInto();
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/// Step out of the current call.
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void StepOut();
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/// Return whether the current scene script execution is suspended or not.
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bool IsSuspended() const { return is_suspended; }
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/// Is the debugger stepping.
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bool IsStepping() const { return is_stepping; }
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/// @}
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/*!
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@name Interface control.
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@{
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*/
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/// Set the call stack debug depth.
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void SetDebugStackFrame(int depth);
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/// Get call stack debug depth.
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int GetDebugStackFrame() const { return debug_stack_frame; }
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/// Get stack locals as a meta string.
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String GetStackFrameLocals();
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void Reset();
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/// @}
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IDebugger();
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virtual ~IDebugger();
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};
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} // Script
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} // GS
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#endif // __SCRIPT_DEBUGGER__
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