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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __SCRIPT_DEBUGGER__
#define __SCRIPT_DEBUGGER__
#include "script/script_vm.h"
#include "script/script_engine_types.h"
namespace GS {
namespace NML { class Tag; }
namespace Script {
/// Debugger variable.
struct DebuggerVariable
{
String id;
uint type;
String type_string;
bool referenced;
bool modified;
AutoList <DebuggerVariable *> member_list;
union
{
bool v_bool;
int v_int;
float v_float;
};
String v_string;
String value;
DebuggerVariable()
{
type = 0;
referenced = false;
}
};
/// Source breakpoint.
struct SourceBreakpoint
{
String source;
int line;
SourceBreakpoint(const char *s, int l)
{ source = s; line = l; }
};
/*
@short Script debugger interface.
@author Emmanuel Julien (ejulien@nworks.fr)
*/
class IDebugger
{
protected:
bool is_suspended,
is_stepping;
int debug_stack_frame,
step_to_callstack_depth;
DebuggerVariable *locals_root;
AutoList <DebuggerVariable *> local_var_tree;
AutoList <SourceBreakpoint *> source_breakpoint_list;
/// Mark all variables in tree as non-referenced.
void DereferenceVarTree(const List <DebuggerVariable *> &tree);
public:
/*!
@name Interface
@{
*/
/// Format variable parameter.
virtual String FormatParameter(DebuggerVariable *variable) = 0;
/// Format safe ptr parameter.
virtual String FormatUserObjectParameter(CObjectType type) = 0;
/// Convert a debugger variable to a meta string.
virtual void VariableToMetatagString(DebuggerVariable *, String &) = 0;
/// Get call stack depth.
virtual int GetCallstackDepth() = 0;
/// Get current script execution call frame index.
virtual int GetStackFrameIndex() = 0;
/// Refresh stack locals list.
virtual void RefreshStackFrameLocalsCache() = 0;
/// Get source/line info for the current debug stack frame.
virtual void GetStackFrameSource(const char *&, int &) = 0;
/// @}
/*!
@name Breakpoint.
@{
*/
/// Check for suspend on breakpoint.
void CheckSuspendOnBreakpoint(const char *source, int line);
/// Check for suspend on step.
void CheckSuspendOnStep();
/// Find a source breakpoint.
SourceBreakpoint *FindSourceBreakpoint(const char *source, int line);
/// Add a new source breakpoint.
SourceBreakpoint *AddSourceBreakpoint(const char *source, int line);
/// Remove a source breakpoint.
bool RemoveSourceBreakpoint(SourceBreakpoint *breakpoint);
/// Set breakpoints from a tag.
bool SetBreakpoints(const NML::Tag &tag);
/// @}
/*!
@name Execution control.
@{
*/
/// Suspend execution.
void Suspend();
/// Resume execution.
void Resume();
/// Step to the next instruction.
void Step();
/// Step into the next call.
void StepInto();
/// Step out of the current call.
void StepOut();
/// Return whether the current scene script execution is suspended or not.
bool IsSuspended() const { return is_suspended; }
/// Is the debugger stepping.
bool IsStepping() const { return is_stepping; }
/// @}
/*!
@name Interface control.
@{
*/
/// Set the call stack debug depth.
void SetDebugStackFrame(int depth);
/// Get call stack debug depth.
int GetDebugStackFrame() const { return debug_stack_frame; }
/// Get stack locals as a meta string.
String GetStackFrameLocals();
void Reset();
/// @}
IDebugger();
virtual ~IDebugger();
};
} // Script
} // GS
#endif // __SCRIPT_DEBUGGER__