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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __IUIITEMEVENT__
#define __IUIITEMEVENT__
namespace GS {
namespace S2D {
class Item;
/*!
@short Item event interface.
Implement this class if you wish to process item events.
@author Emmanuel Julien (ejulien@owloh.com)
*/
struct IItemEvent
{
virtual void OnSetup(Item *) {}
virtual void OnSetupDone(Item *) {}
virtual void OnReset(Item *) {}
virtual void OnActivate(Item *, bool) {}
virtual void OnPhysicStep(Item *, bool /*step_taken*/) {}
virtual void OnUpdate(Item *) {}
virtual void OnDelete(Item *) {}
virtual void OnRenderDone(Item *) {}
virtual void OnRenderUser(Item *) {}
// virtual void OnCollision(Item *, Item * /*with*/, const nCollisionPair &) {}
virtual ~IItemEvent() {}
};
} // S2D
} // GS
#endif // __IUIITEMEVENT__