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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __UISCENEEVENTINTERFACE__
#define __UISCENEEVENTINTERFACE__
namespace GS {
namespace S2D {
class Scene;
/*!
@short UI scene event interface.
Implement this class if you wish to process script events from C++.
@author Emmanuel Julien (ejulien@nworks.fr)
*/
struct ISceneEvent
{
virtual void OnSetup(Scene *) {}
virtual void OnReset(Scene *) {}
virtual void OnUpdate(Scene *) {}
virtual void OnDelete(Scene *) {}
virtual ~ISceneEvent() {}
};
}
}
#endif // __UISCENEEVENTINTERFACE__