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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __UISCENESCRIPTEVENT__
#define __UISCENESCRIPTEVENT__
#include "ui/ui_scene_event_interface.h"
namespace GS {
namespace S2D {
class Scene;
struct ISceneEvent;
/*!
@short UI scene event interface.
@author Emmanuel Julien (ejulien@nworks.fr)
*/
struct SceneScriptEvent : public ISceneEvent
{
virtual void OnSetup(Scene *);
virtual void OnReset(Scene *);
virtual void OnUpdate(Scene *);
virtual void OnDelete(Scene *);
};
}
}
#endif // __UISCENESCRIPTEVENT__