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/*
nEngine
Emmanuel Julien 2000-2010
All Rights Reserved
http://www.gamestart3d.com
Please refer to the included license.txt for license informations.
*/
#ifndef __NSHAPEBOX__
#define __NSHAPEBOX__
#include "shape/shape.h"
/*!
@short Box shape class.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
struct nBoxShape : public nShape
{
Vector4 center;
Vector4 half_d;
virtual Vector4 &GetCenter() const
{ return center; }
virtual float GetSupportDistance(const Vector4 &d) const
{ return d.Abs().Dot(half_d); }
nSphereShape(const Vector4 &c, const Vector4 &d)
{
center = c;
half_d = d;
}
nSphereShape()
{
center.Set(0, 0, 0);
half_d.Set(0, 0, 0);
}
};
#endif // __NSHAPEBOX__