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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __SCRIPT_NETWORK_DEBUGGER__
#define __SCRIPT_NETWORK_DEBUGGER__
#include "async/async_call_queue.h"
#include "script/script_vm_debug_profile_base.h"
namespace GS {
namespace Script {
class NetworkDebuggerThread;
/*!
@short Networked debugger VM event handler.
This event handler spawns and communicates with a network controller thread.
@author Emmanuel Julien (ejulien@owloh.com)
*/
class NetworkDebugger : public IDebuggerProfiler
{
NetworkDebuggerThread *thread;
bool start_signal;
public:
ASync::CallQueue async;
String GetPeerAddress();
bool IsConnected() const;
void Stop();
void BroadcastNetworkCommand(const String &);
bool GetStartSignal() const { return start_signal; }
// Network debugger interface.
virtual void OnNetworkReady(const String &, int) {}
virtual void OnControllerConnected() {}
virtual void OnControllerDisconnected() {}
virtual void OnControllerPacketReceived(const Array <char> &);
// Debugger interface implementation.
void OnSuspendExecution(const char *source, int line);
bool OnUpdateSuspendedExecution();
// VM interface implementation.
void OnFatalError(const char *reason);
void OnCompilerError(const char *error, const char *source, int line);
void OnRuntimeException(const char *error);
NetworkDebugger(IVM *vm, IDebugger *dbg, const char *address, int port);
~NetworkDebugger();
};
} // Script
} // GS
#endif // __SCRIPT_NETWORK_DEBUGGER__