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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NBULLETDEBUG__
#define __NBULLETDEBUG__
#include "btBulletDynamicsCommon.h"
#include "color/color.h"
#include "math/vector.h"
#include "container/narray.h"
namespace GS {
namespace Core { class Camera; }
namespace Render {
class Renderer;
class RasterFont;
}
namespace S3D {
using Render::Renderer;
using Render::RasterFont;
using Core::Camera;
/*!
@short Bullet debug interface.
*/
class BulletDebugDraw : public btIDebugDraw
{
friend class BulletWorld;
protected:
Renderer &renderer;
Camera *camera;
RasterFont *raster_font;
int debug_mode;
Array <Vector4> vtx_cache;
Array <Color> col_cache;
uint line_count;
bool xray_first_pass;
public:
float GetXRayAlpha() const;
void SetXRayFirstPass(bool pass);
void SetDebugMode(int mode) { debug_mode = mode; }
void drawLine(const btVector3 &from, const btVector3 &to, const btVector3 &color);
void drawContactPoint(const btVector3 &PointOnB, const btVector3 &normalOnB, btScalar distance, int lifeTime, const btVector3 &color);
void reportErrorWarning(const char *warningString);
void draw3dText(const btVector3 &location, const char *textString);
void setDebugMode(int mode) { debug_mode = mode; }
int getDebugMode() const { return debug_mode; }
void Flush();
BulletDebugDraw(Renderer &);
};
} // S3D
} // GS
#endif // __NBULLETDEBUG__