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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NENGINEVM__
#define __NENGINEVM__
#include "script_squirrel/squirrel_vm.h"
namespace GS {
namespace Script {
class CObject;
/*
@short Squirrel based virtual machine.
*/
struct EngineVM : public SquirrelVM
{
List <CObject *> cobjects;
/// Release all native references.
void ReleaseAllNativeReferences();
/// Push a variant onto the Squirrel stack.
virtual bool PushVariant(const Variant &);
/// Invalidate all references to a user object.
virtual int InvalidateNativeReference(void *);
virtual bool Open();
virtual void Close();
};
} // Script
} // GS
#endif // __NENGINEVM__