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include/platform/filesystem/io_dispatcher.h
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77
include/platform/filesystem/io_dispatcher.h
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __NIODISPATCH__
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#define __NIODISPATCH__
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#include <stdio.h>
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#include "filesystem/io_handle.h"
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#include "memory/nauto_ptr.h"
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#include "container/nlist.h"
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#include "nstring/nstring.h"
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namespace GS {
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namespace IO {
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//
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class DispatcherHandle : public Handle
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{
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friend class Dispatcher;
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AutoPtr <Handle> handle;
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DispatcherHandle(Base *, Handle *);
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public:
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~DispatcherHandle();
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};
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/*!
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@short Dispatcher I/O.
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@author Emmanuel Julien (ejulien@nworks.fr)
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*/
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class Dispatcher : public Base
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{
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struct DispatchFS
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{
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String prefix;
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SharedPtr <Base> fs;
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};
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SharedList <Base *> roots;
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AutoList <DispatchFS *> mounts;
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Base *Dispatch(String &, Mode);
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public:
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bool AddDispatch(Base *, const char *prefix = 0);
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virtual uint GetCaps() const;
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virtual Handle *Open(const char *, Mode = ModeRead);
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virtual void Close(Handle *);
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virtual String Hash(const char *);
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virtual bool Delete(const char *);
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virtual size_t Tell(Handle *);
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virtual size_t Seek(Handle *, ptrdiff_t offset, SeekRef = SeekCurrent);
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virtual size_t Read(Handle *, void *, size_t);
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virtual size_t Write(Handle *, const void *, size_t);
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virtual bool MkDir(const char *);
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};
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} // IO
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} // GS
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#endif // __NIODISPATCH__
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