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include/platform/licensing/licensing.h
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30
include/platform/licensing/licensing.h
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/* -----------------------------------------------------------------------------
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GSFramework
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Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
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----------------------------------------------------------------------------- */
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#ifndef __LICENSING__
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#define __LICENSING__
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namespace GS {
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/*!
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@short License system interface.
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@author Emmanuel Julien (ejulien@owloh.com)
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*/
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struct ILicensing
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{
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// Event handler for the license system.
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virtual void onLicensingEvent(const char *) = 0;
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/// Request an update of the application license.
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virtual bool updateLicence(const char *) = 0;
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virtual ~ILicensing() {}
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};
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} // GS
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#endif // __LICENSING__
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