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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __LICENSING__
#define __LICENSING__
namespace GS {
/*!
@short License system interface.
@author Emmanuel Julien (ejulien@owloh.com)
*/
struct ILicensing
{
// Event handler for the license system.
virtual void onLicensingEvent(const char *) = 0;
/// Request an update of the application license.
virtual bool updateLicence(const char *) = 0;
virtual ~ILicensing() {}
};
} // GS
#endif // __LICENSING__