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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NMATH__
#define __NMATH__
#include "unit/nunit.h"
/*
@short Math namespace.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
namespace GS {
namespace Math {
static const float Pi = 3.1415926535f;
/// Euler angles rotation order.
enum rOrder
{
rOrder_ZYX = 0,
rOrder_YZX,
rOrder_ZXY,
rOrder_XZY,
rOrder_YXZ,
rOrder_XYZ,
rOrder_XY,
rOrder_Default = rOrder_YXZ // Y then X then Z.
};
enum Axis
{
AxisX, // Do not modify X, Y and Z order.
AxisY,
AxisZ,
AxisNone
};
void Init();
/// Return the reverse rotation order from a given input order.
rOrder ReverserRotationOrder(rOrder r);
float Sqrt(float v);
float TestEqual(float a, float b, float e = 0.000001f);
bool EqualZero(float v, float e = 0.000001f);
float Pow(float v, float exp);
float Ceil(float);
float Floor(float);
float Mod(float);
float RangeAdjust(float v, float old_min, float old_max, float new_min, float new_max);
float Quantize(float v, float q);
float Sin(float);
float ASin(float);
float Cos(float);
float ACos(float);
float Tan(float);
float ATan(float);
bool IsFinite(float);
} // Math
} // GS
#endif // __NMATH__

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/* -----------------------------------------------------------------------------
GSFramework
Copyright 2001-2013 Emmanuel Julien. All Rights Reserved.
----------------------------------------------------------------------------- */
#ifndef __NRANGE__
#define __NRANGE__
#include "math/nrange.h"
namespace GS {
/*!
@short Range.
@author Emmanuel Julien (ejulien@gsworks.fr)
*/
template <class T> struct Range
{
T start, end;
T valueRange() const { return end - start; }
bool inRange(const T &v) const { return (start < end) ? ((v >= start) && (v < end)) : ((v >= end) && (v < start)); }
void sort() { if (start > end) { T t = start; start = end; end = t; } }
static Range Intersection(const Range <T> &a, const Range <T> &b)
{
if ((a.end < b.start) || (a.start > b.end))
return Range <T> ();
return Range(a.start > b.start ? a.start : b.start, a.end < b.end ? a.end : b.end);
}
static Range Union(const Range &a, const Range &b)
{ return Range(a.start < b.start ? a.start : b.start, a.end > b.end ? a.end : b.end); }
void Set(const T &s, const T &e) { start = s; end = e; }
template <class N> Range <N> convert() const
{ return Range <N> (N(start), N(end)); }
Range(const T &s, const T &e) : start(s), end(e) {}
Range() : start(0), end(0) {}
};
} // GS
#endif // __NRANGE__