/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NENGINEVM__ #define __NENGINEVM__ #include "script_squirrel/squirrel_vm.h" namespace GS { namespace Script { class CObject; /* @short Squirrel based virtual machine. */ struct EngineVM : public SquirrelVM { List cobjects; /// Release all native references. void ReleaseAllNativeReferences(); /// Push a variant onto the Squirrel stack. virtual bool PushVariant(const Variant &); /// Invalidate all references to a user object. virtual int InvalidateNativeReference(void *); virtual bool Open(); virtual void Close(); }; } // Script } // GS #endif // __NENGINEVM__