/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NSCENEIOFLAG__ #define __NSCENEIOFLAG__ #define SceneIONone uint(0) #define SceneIOCamera uint(1 << 0) #define SceneIOLight uint(1 << 1) #define SceneIOObject uint(1 << 2) #define SceneIOTrigger uint(1 << 3) #define SceneIOInstance uint(1 << 4) #define SceneIOGroup uint(1 << 5) #define SceneIOMotion uint(1 << 6) #define SceneIOSettings uint(1 << 7) #define SceneIOGlobals uint(1 << 8) #define SceneIOCollision uint(1 << 9) #define SceneIOPhysic uint(1 << 10) #define SceneIOPath uint(1 << 11) #define SceneIOHelper uint(1 << 12) #define SceneIOScript uint(1 << 13) #define SceneIOEmitter uint(1 << 14) #define SceneIOTerrain uint(1 << 15) #define SceneIOConstraint uint(1 << 16) #define SceneIOSprite uint(1 << 17) #define SceneIOWindow uint(1 << 18) #define SceneIOAll uint(~0) #endif // __NSCENEIOFLAG__