/* nEngine Emmanuel Julien 2000-2010 All Rights Reserved http://www.gamestart3d.com Please refer to the included license.txt for license informations. */ #ifndef __NSHAPEBOX__ #define __NSHAPEBOX__ #include "shape/shape.h" /*! @short Box shape class. @author Emmanuel Julien (ejulien@gsworks.fr) */ struct nBoxShape : public nShape { Vector4 center; Vector4 half_d; virtual Vector4 &GetCenter() const { return center; } virtual float GetSupportDistance(const Vector4 &d) const { return d.Abs().Dot(half_d); } nSphereShape(const Vector4 &c, const Vector4 &d) { center = c; half_d = d; } nSphereShape() { center.Set(0, 0, 0); half_d.Set(0, 0, 0); } }; #endif // __NSHAPEBOX__