/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NETWORK_INTERFACE__ #define __NETWORK_INTERFACE__ #include "container/narray.h" #include "ntypes.h" namespace GS { class String; namespace Network { // struct INetwork { enum Timeout { TimeoutDefault = 0, TimeoutLong, TimeoutVeryLong }; virtual bool SendString(void *peer, const String &); virtual bool BroadcastString(const String &); struct Statistics { size_t sent_data; size_t received_data; }; virtual void GetStatistics(Statistics &) = 0; virtual int GetPeerPacketLossRatio(void *peer) = 0; virtual void OnPeerConnection(void *peer) = 0; virtual void OnPacketReceived(void *peer, const void *data, size_t size) = 0; virtual void OnConnectionClosed(void *peer) = 0; /*! @name Communication interface. @{ */ virtual void UpdateHost() = 0; virtual bool Send(void *peer, const void *data, size_t size) = 0; virtual bool Broadcast(const void *data, size_t size) = 0; /// @} virtual bool IsOpen() const = 0; virtual bool GetHostAddress(String &address) = 0; virtual bool GetPeerAddress(void *peer, String &address) = 0; virtual void SetPeerTimeout(void *peer, Timeout = TimeoutDefault) = 0; virtual bool OpenServer(const char *address, int port) = 0; virtual bool OpenClient(const char *address, int port) = 0; virtual void Disconnect(void *peer) = 0; virtual void Close() = 0; virtual ~INetwork() {} }; } // Network } // GS #endif // __NETWORK_INTERFACE__