/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "automation/automated_property_provider.h" #include "math/quaternion.h" using namespace GS::Automation; using GS::Core::MotionChannel; //------------------------------------------------------------------------------ bool IPropertyProvider::GetProperty(MotionChannel::Type, float &) { return false; } bool IPropertyProvider::SetProperty(MotionChannel::Type, float) { return false; } GS::Quaternion IPropertyProvider::GetRotation() const { return Quaternion(); } bool IPropertyProvider::SetRotation(const GS::Quaternion &) { return false; } //------------------------------------------------------------------------------