/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "core/material_channel.h" #include "nstring/nstring.h" //------------------------------------------------------------------------------ const char *GS::Core::MaterialChannelName(MaterialChannel channel) { switch (channel) { case Channel_Diffuse: return "Diffuse"; case Channel_Decal: return "Decal"; case Channel_Opacity: return "Opacity"; case Channel_Specular: return "Specular"; case Channel_Glossiness: return "Glossiness"; case Channel_Normal: return "Normal"; case Channel_Reflection: return "Reflection"; case Channel_SelfIllum: return "SelfIllum"; case Channel_Light: return "Light"; case Channel_BlendRGB: return "BlendRGB"; default: break; } return "None"; } GS::Core::MaterialChannel GS::Core::MaterialChannelFromName(const char *channel) { GS::String c(channel); if (c == "Diffuse") return Channel_Diffuse; else if (c == "Decal") return Channel_Decal; else if (c == "Opacity") return Channel_Opacity; else if (c == "Specular") return Channel_Specular; else if (c == "Glossiness") return Channel_Glossiness; else if (c == "Normal") return Channel_Normal; else if (c == "Reflection") return Channel_Reflection; else if (c == "SelfIllum") return Channel_SelfIllum; else if (c == "BlendRGB") return Channel_BlendRGB; else if (c == "Light") return Channel_Light; #if 1 else if (c == "Detail") return Channel_Decal; else if (c == "VertexColor") return Channel_Light; else if (c == "Color") return Channel_Light; #endif return Channel_None; } //------------------------------------------------------------------------------