/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #ifndef __NISCENEEVENT__ #define __NISCENEEVENT__ namespace GS { namespace S3D { class Scene; /*! @short Scene event handler. @author Emmanuel Julien (ejulien@gsworks.fr) */ struct ISceneEvent { virtual void OnSetup(Scene *) {} virtual void OnSetupDone(Scene *) {} virtual void OnDelete(Scene *) {} virtual void OnRender(Scene *) {} virtual void OnRenderDone(Scene *) {} virtual void OnRenderUser(Scene *) {} virtual void OnRenderUIDone(Scene *) {} virtual void OnReset(Scene *) {} virtual void OnUpdate(Scene *) {} virtual void OnPhysicStep(Scene *, bool /*step_taken*/) {} virtual ~ISceneEvent() {} }; } // S3D } // GS #endif // __NISCENEEVENT__