/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "scene3d/scene_script_unit.h" using namespace GS::S3D; using namespace GS::Script; //------------------------------------------------------------------------------ bool SceneScriptUnit::Open() { if (!Unit::Open()) return false; render_callback = vm->GetObjectFromName("OnRender", self); render_done_callback = vm->GetObjectFromName("OnRenderDone", self); render_user_callback = vm->GetObjectFromName("OnRenderUser", self); render_ui_done_callback = vm->GetObjectFromName("OnRenderUIDone", self); update_callback = vm->GetObjectFromName("OnUpdate", self); physic_step_callback = vm->GetObjectFromName("OnPhysicStep", self); return true; } void SceneScriptUnit::Close() { render_callback = NULL; render_done_callback = NULL; render_user_callback = NULL; render_ui_done_callback = NULL; update_callback = NULL; physic_step_callback = NULL; Unit::Close(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ SceneScriptUnit::SceneScriptUnit(IVM *vm) : Unit(vm) {} SceneScriptUnit::~SceneScriptUnit() { Close(); } //------------------------------------------------------------------------------