/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "ui/ui_item_script_unit.h" using namespace GS::S2D; //------------------------------------------------------------------------------ bool ItemScriptUnit::Open() { if (!Script::Unit::Open()) return false; update_callback = vm->GetObjectFromName("OnUpdate", self); trigger_callback = vm->GetObjectFromName("OnTrigger", self); activation_callback = vm->GetObjectFromName("OnActivate", self); physic_callback = vm->GetObjectFromName("OnPhysicStep", self); collision_callback = vm->GetObjectFromName("OnCollision", self); collisionex_callback = vm->GetObjectFromName("OnCollisionEx", self); render_user_callback = vm->GetObjectFromName("OnRenderUser", self); return true; } void ItemScriptUnit::Close() { update_callback = NULL; trigger_callback = NULL; activation_callback = NULL; physic_callback = NULL; physic_sleep_callback = NULL; collision_callback = NULL; collisionex_callback = NULL; render_user_callback = NULL; Script::Unit::Close(); } //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ ItemScriptUnit::ItemScriptUnit(GS::Script::IVM *vm) : Unit(vm) {} ItemScriptUnit::~ItemScriptUnit() { Close(); } //------------------------------------------------------------------------------