/* ----------------------------------------------------------------------------- GSFramework Copyright 2001-2013 Emmanuel Julien. All Rights Reserved. ----------------------------------------------------------------------------- */ #include "scene3d/item_automated_property_provider.h" #include "core/item.h" using GS::Quaternion; using namespace GS::Core; using namespace GS::S3D::Automation; //------------------------------------------------------------------------------ bool ItemPropertyProvider::GetProperty(MotionChannel::Type type, float &v) { switch (type) { case MotionChannel::XPos: v = item->GetPosition().x; return true; case MotionChannel::YPos: v = item->GetPosition().y; return true; case MotionChannel::ZPos: v = item->GetPosition().z; return true; case MotionChannel::XRot: v = item->GetRotation().x; return true; case MotionChannel::YRot: v = item->GetRotation().y; return true; case MotionChannel::ZRot: v = item->GetRotation().z; return true; case MotionChannel::XScl: v = item->GetScale().x; return true; case MotionChannel::YScl: v = item->GetScale().y; return true; case MotionChannel::ZScl: v = item->GetScale().z; return true; } return false; } bool ItemPropertyProvider::SetProperty(MotionChannel::Type type, float v) { Vector4 t; switch (type) { case MotionChannel::XPos: t = item->GetPosition(); t.x = v; item->SetPosition(t); return true; case MotionChannel::YPos: t = item->GetPosition(); t.y = v; item->SetPosition(t); return true; case MotionChannel::ZPos: t = item->GetPosition(); t.z = v; item->SetPosition(t); return true; case MotionChannel::XRot: t = item->GetRotation(); t.x = v; item->SetRotation(t); return true; case MotionChannel::YRot: t = item->GetRotation(); t.y = v; item->SetRotation(t); return true; case MotionChannel::ZRot: t = item->GetRotation(); t.z = v; item->SetRotation(t); return true; case MotionChannel::XScl: t = item->GetScale(); t.x = v; item->SetScale(t); return true; case MotionChannel::YScl: t = item->GetScale(); t.y = v; item->SetScale(t); return true; case MotionChannel::ZScl: t = item->GetScale(); t.z = v; item->SetScale(t); return true; } return false; } Quaternion ItemPropertyProvider::GetRotation() const { const Vector4 &e = item->GetRotation(); return Quaternion::FromEuler(e.x, e.y, e.z, item->GetRotationOrder()); } bool ItemPropertyProvider::SetRotation(const Quaternion &q) { item->SetRotation(q); return true; } //------------------------------------------------------------------------------